Pixel-Composer/scripts/node_path_wave/node_path_wave.gml

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function Node_Path_Wave(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Wave Path";
previewable = false;
w = 96;
inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.pathnode, noone)
.setVisible(true, true);
inputs[| 1] = nodeValue("Frequency", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4);
inputs[| 2] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 4);
inputs[| 3] = nodeValue("Shift", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0);
inputs[| 4] = nodeValue("Smooth", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
outputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.output, VALUE_TYPE.pathnode, self);
input_display_list = [
["Path", true], 0,
["Wave", false], 1, 2, 3, 4,
]
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static getLineCount = function() {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getLineCount")? _path.getLineCount() : 1;
}
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static getSegmentCount = function() {
var _path = inputs[| 0].getValue();
return struct_has(_path, "getSegmentCount")? _path.getSegmentCount() : 0;
}
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static getPointRatio = function(_rat, ind = 0) {
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var _path = inputs[| 0].getValue();
var _fre = inputs[| 1].getValue();
var _amo = inputs[| 2].getValue();
var _shf = inputs[| 3].getValue();
var _smt = inputs[| 4].getValue();
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if(is_array(_path)) {
_path = array_safe_get(_path, ind);
ind = 0;
}
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if(!is_struct(_path) || !struct_has(_path, "getPointRatio"))
return [ 0, 0 ];
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var _p0 = _path.getPointRatio(clamp(_rat - 0.001, 0, 0.999999), ind);
var _p = _path.getPointRatio(_rat, ind);
var _p1 = _path.getPointRatio(clamp(_rat + 0.001, 0, 0.999999), ind);
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var dir = point_direction(_p0[0], _p0[1], _p1[0], _p1[1]) + 90;
var prg;
if(_smt) prg = cos((_shf + _rat * _fre) * pi * 2);
else prg = (abs(frac(_shf + _rat * _fre) * 2 - 1) - 0.5) * 2;
_p[0] = _p[0] + lengthdir_x(prg * _amo, dir);
_p[1] = _p[1] + lengthdir_y(prg * _amo, dir);
return _p;
}
function update() {
outputs[| 0].setValue(self);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_path_wave, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
}