Pixel-Composer/scripts/node_noise_fbm/node_noise_fbm.gml

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function Node_Noise_FBM(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "FBM Noise";
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inputs[| 0] = nodeValue("Dimension", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, DEF_SURF )
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.setDisplay(VALUE_DISPLAY.vector);
inputs[| 1] = nodeValue("Seed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, irandom_range(10000, 99999));
inputs[| 2] = nodeValue("Position", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 3] = nodeValue("Scale", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 4, 4 ])
.setDisplay(VALUE_DISPLAY.vector);
inputs[| 4] = nodeValue("Iteration", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 4);
inputs[| 5] = nodeValue("Color mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_button, [ "Greyscale", "RGB", "HSV" ]);
inputs[| 6] = nodeValue("Color R range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, .01]);
inputs[| 7] = nodeValue("Color G range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, .01]);
inputs[| 8] = nodeValue("Color B range", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 0, 1 ])
.setDisplay(VALUE_DISPLAY.slider_range, [0, 1, .01]);
input_display_list = [
["Output", false], 0,
["Noise", false], 1, 2, 3, 4,
["Color", false], 5, 6, 7, 8,
];
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
attribute_surface_depth();
static step = function() {
var _col = inputs[| 5].getValue();
inputs[| 6].setVisible(_col != 0);
inputs[| 7].setVisible(_col != 0);
inputs[| 8].setVisible(_col != 0);
inputs[| 6].name = _col == 1? "Color R range" : "Color H range";
inputs[| 7].name = _col == 1? "Color G range" : "Color S range";
inputs[| 8].name = _col == 1? "Color B range" : "Color V range";
}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = _data[0];
var _sed = _data[1];
var _pos = _data[2];
var _sca = _data[3];
var _itr = _data[4];
var _col = _data[5];
var _clr = _data[6];
var _clg = _data[7];
var _clb = _data[8];
_outSurf = surface_verify(_outSurf, _dim[0], _dim[1], attrDepth());
surface_set_shader(_outSurf, sh_noise_fbm);
shader_set_f("position", _pos);
shader_set_f("scale", _sca);
shader_set_f("seed", _sed);
shader_set_i("iteration", _itr);
shader_set_i("colored", _col);
shader_set_f("colorRanR", _clr);
shader_set_f("colorRanG", _clg);
shader_set_f("colorRanB", _clb);
draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
surface_reset_shader();
return _outSurf;
}
}