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function Node_Blur(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Blur";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
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.setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]);
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inputs[| 2] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
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inputs[| 3] = nodeValue("Override color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Replace all color while keeping the alpha. Used to\nfix grey outline when bluring transparent pixel.");
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inputs[| 4] = nodeValue("Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
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inputs[| 5] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 6] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 7] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 7;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 7,
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["Output", true], 0, 5, 6,
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["Blur", false], 1, 3, 4,
];
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attribute_surface_depth();
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attribute_oversample();
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surface_blur_init();
static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var _size = _data[1];
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var _clamp = ds_map_try_get(attributes, "oversample");
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var _isovr = _data[3];
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var _mask = _data[5];
var _mix = _data[6];
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var _overc = _isovr? _data[4] : noone;
inputs[| 4].setVisible(_isovr);
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surface_set_target(_outSurf);
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draw_clear_alpha(_isovr? _overc : 0, 0);
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BLEND_OVERRIDE;
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draw_surface_safe(surface_apply_gaussian(_data[0], _size, false, c_white, _clamp, _overc), 0, 0);
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BLEND_NORMAL;
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surface_reset_target();
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_outSurf = mask_apply(_data[0], _outSurf, _mask, _mix);
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return _outSurf;
}
}