Pixel-Composer/scripts/node_blur/node_blur.gml

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function Node_Blur(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Blur";
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Size", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 3)
.setDisplay(VALUE_DISPLAY.slider, [1, 32, 1]);
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inputs[| 2] = nodeValue(2, "Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
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.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
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inputs[| 3] = nodeValue(3, "Override color", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Replace all color while keeping the alpha. Used to\nfix grey outline when bluring transparent pixel.");
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inputs[| 4] = nodeValue(4, "Color", self, JUNCTION_CONNECT.input, VALUE_TYPE.color, c_black);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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input_display_list = [
["Surface", false], 0, 2,
["Blur", false], 1, 3, 4,
];
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var _size = _data[1];
var _clamp = _data[2];
var _isovr = _data[3];
var _overc = _isovr? _data[4] : noone;
inputs[| 4].setVisible(_isovr);
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surface_set_target(_outSurf);
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draw_clear_alpha(_isovr? _overc : 0, 0);
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BLEND_OVERRIDE
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draw_surface_safe(surface_apply_gaussian(_data[0], _size, false, c_white, _clamp, _overc), 0, 0);
BLEND_NORMAL
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surface_reset_target();
return _outSurf;
}
}