2024-02-20 09:29:36 +01:00
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function Node_Vector3(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region
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name = "Vector3";
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color = COLORS.node_blend_number;
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2024-03-28 14:18:02 +01:00
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setDimension(96, 32 + 24 * 3);
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2024-02-20 09:29:36 +01:00
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inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setVisible(true, true);
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inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setVisible(true, true);
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inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
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.setVisible(true, true);
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inputs[| 3] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
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outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0 ])
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.setDisplay(VALUE_DISPLAY.vector);
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static step = function() { #region
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var int = getInputData(3);
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for( var i = 0; i < 3; i++ ) {
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inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
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inputs[| i].editWidget.setSlidable(int? 0.1 : 0.01);
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}
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outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
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} #endregion
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static processData = function(_output, _data, _output_index, _array_index = 0) { #region
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var vec = [ _data[0], _data[1], _data[2] ];
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for( var i = 0, n = array_length(vec); i < n; i++ )
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vec[i] = _data[3]? round(vec[i]) : vec[i];
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return vec;
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} #endregion
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
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draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var vec = getSingleValue(0,, true);
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2024-03-31 05:36:11 +02:00
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var v0 = array_safe_get_fast(vec, 0);
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var v1 = array_safe_get_fast(vec, 1);
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var v2 = array_safe_get_fast(vec, 2);
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2024-02-20 09:29:36 +01:00
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var str = $"{v0}\n{v1}\n{v2}";
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var bbox = drawGetBbox(xx, yy, _s);
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var ss = string_scale(str, bbox.w, bbox.h);
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draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
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} #endregion
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} #endregion
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