Pixel-Composer/scripts/node_vector3/node_vector3.gml

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function Node_Vector3(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor { #region
name = "Vector3";
color = COLORS.node_blend_number;
w = 96;
min_h = 32 + 24 * 3;
draw_padding = 4;
inputs[| 0] = nodeValue("x", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 1] = nodeValue("y", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 2] = nodeValue("z", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setVisible(true, true);
inputs[| 3] = nodeValue("Integer", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
outputs[| 0] = nodeValue("Vector", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, [ 0, 0, 0 ])
.setDisplay(VALUE_DISPLAY.vector);
static step = function() { #region
var int = getInputData(3);
for( var i = 0; i < 3; i++ ) {
inputs[| i].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
inputs[| i].editWidget.setSlidable(int? 0.1 : 0.01);
}
outputs[| 0].setType(int? VALUE_TYPE.integer : VALUE_TYPE.float);
} #endregion
static processData = function(_output, _data, _output_index, _array_index = 0) { #region
var vec = [ _data[0], _data[1], _data[2] ];
for( var i = 0, n = array_length(vec); i < n; i++ )
vec[i] = _data[3]? round(vec[i]) : vec[i];
return vec;
} #endregion
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) { #region
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
var vec = getSingleValue(0,, true);
var v0 = array_safe_get(vec, 0);
var v1 = array_safe_get(vec, 1);
var v2 = array_safe_get(vec, 2);
var str = $"{v0}\n{v1}\n{v2}";
var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
} #endregion
} #endregion