Pixel-Composer/scripts/node_shadow/node_shadow.gml

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function Node_Shadow(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Shadow";
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inputs[0] = nodeValue_Surface("Surface in", self);
inputs[1] = nodeValue_Color("Color", self, c_black);
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inputs[2] = nodeValue_Float("Strength", self, .5)
.setDisplay(VALUE_DISPLAY.slider, { range: [ 0, 2, 0.01] });
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inputs[3] = nodeValue_Vec2("Shift", self, [ 4, 4 ])
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.setUnitRef(function(index) { return getDimension(index); });
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inputs[4] = nodeValue_Float("Grow", self, 3)
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.setDisplay(VALUE_DISPLAY.slider, { range: [0, 16, 0.1] });
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inputs[5] = nodeValue_Float("Blur", self, 3)
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.setDisplay(VALUE_DISPLAY.slider, { range: [1, 16, 0.1] });
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inputs[6] = nodeValue_Surface("Mask", self);
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inputs[7] = nodeValue_Float("Mix", self, 1)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[8] = nodeValue_Bool("Active", self, true);
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active_index = 8;
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__init_mask_modifier(6); // inputs 9, 10
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inputs[11] = nodeValue_Enum_Scroll("Positioning", self, 0, [ "Shift", "Light" ]);
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inputs[12] = nodeValue_Vec2("Light Position", self, [ 0, 0 ])
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.setUnitRef(function(index) { return getDimension(index); });
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outputs[0] = nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone);
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input_display_list = [ 8,
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["Surfaces", true], 0, 6, 7, 9, 10,
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["Shadow", false], 1, 2, 11, 3, 12, 4, 5,
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];
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surface_blur_init();
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attribute_surface_depth();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var _surf = outputs[0].getValue();
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var _hov = false;
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if(is_array(_surf)) {
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if(array_length(_surf) == 0) return _hov;
_surf = _surf[preview_index];
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}
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var ww = surface_get_width_safe(_surf) * _s;
var hh = surface_get_height_safe(_surf) * _s;
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var _typ = getSingleValue(11);
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if(_typ == 0) { var hv = inputs[ 3].drawOverlay(hover, active, _x + ww / 2, _y + hh / 2, _s, _mx, _my, _snx, _sny); _hov |= hv; }
else if(_typ == 1) { var hv = inputs[12].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); _hov |= hv; }
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return _hov;
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}
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static step = function() {
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__step_mask_modifier();
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var _typ = getSingleValue(11);
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inputs[ 3].setVisible(_typ == 0);
inputs[12].setVisible(_typ == 1);
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[0];
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var cl = _data[1];
var _stre = _data[2];
var _border = _data[4];
var _size = _data[5];
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var _posi = _data[11];
var _shf = _data[ 3];
var _lgh = _data[12];
var _dim = surface_get_dimension(_surf);
var pass1 = surface_create_valid(_dim[0], _dim[1], attrDepth());
var _shax = _shf[0],
var _shay = _shf[1];
if(_posi == 1) {
_shax = _dim[0] / 2 - _lgh[0];
_shay = _dim[1] / 2 - _lgh[1];
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}
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surface_set_shader(pass1, sh_outline_only);
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shader_set_f("dimension", _dim);
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shader_set_f("borderSize", _border);
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shader_set_f("borderColor", [ 1., 1., 1., 1. ]);
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draw_surface_safe(_data[0], _shax, _shay);
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surface_reset_shader();
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surface_set_target(_outSurf);
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DRAW_CLEAR
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BLEND_OVERRIDE
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draw_surface_ext_safe(surface_apply_gaussian(pass1, _size, false, cl), 0, 0, 1, 1, 0, cl, _stre * _color_get_alpha(cl));
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BLEND_ALPHA_MULP
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draw_surface_safe(_surf);
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BLEND_NORMAL
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surface_reset_target();
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surface_free(pass1);
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _data[6], _data[7]);
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return _outSurf;
}
}