Pixel-Composer/scripts/node_surface_replace/node_surface_replace.gml

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function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Replace Image";
preview_channel = 1;
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inputs[| 0] = nodeValue("Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
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inputs[| 1] = nodeValue("Target Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
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.setArrayDepth(1);
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inputs[| 2] = nodeValue("Replacement Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone )
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.setArrayDepth(1);
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inputs[| 3] = nodeValue("Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1 )
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]);
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inputs[| 4] = nodeValue("Draw Base Image", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true )
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inputs[| 5] = nodeValue("Fast Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true )
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outputs[| 0] = nodeValue("Surface Out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
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["Surface", true], 0, 1, 2,
["Searching", false], 5, 3,
["Render", false], 4,
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];
temp_surface = [ surface_create(1, 1) ];
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static matchTemplate = function(_index, _surf, _base, _target, _thr, _fst) {
surface_set_shader(_surf, _fst? sh_surface_replace_fast_find : sh_surface_replace_find, false);
shader_set_f("dimension", surface_get_width(_base), surface_get_height(_base));
shader_set_surface("target", _target);
shader_set_f("target_dim", surface_get_width(_target), surface_get_height(_target));
shader_set_f("threshold", _thr);
shader_set_f("index", _index);
BLEND_ADD
draw_surface_safe(_base);
BLEND_NORMAL
surface_reset_shader();
}
static replaceTemplate = function(_index, _surf, _base, _res, _replace, _thr, _fst) {
surface_set_shader(_surf, _fst? sh_surface_replace_fast_replace : sh_surface_replace_replace, false, BLEND.normal);
shader_set_f("dimension", surface_get_width(_base), surface_get_height(_base));
shader_set_surface("replace", _replace);
shader_set_f("replace_dim", surface_get_width(_replace), surface_get_height(_replace));
shader_set_surface("findRes", _res);
shader_set_f("index", _index);
draw_surface_safe(_base);
surface_reset_shader();
}
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
var _bas = _data[0];
var _tar = _data[1];
var _rep = _data[2];
var _thr = _data[3];
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var _drw = _data[4];
var _fst = _data[5];
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if(!is_array(_tar)) _tar = [ _tar ];
if(!is_array(_rep)) _rep = [ _rep ];
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temp_surface[0] = surface_verify(temp_surface[0], surface_get_width(_bas), surface_get_height(_bas));
surface_set_target(temp_surface[0]);
DRAW_CLEAR;
surface_reset_target();
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var amo = array_length(_tar);
for( var i = 0; i < amo; i++ )
matchTemplate(i / amo, temp_surface[0], _bas, _tar[i], _thr, _fst);
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_outSurf = surface_verify(_outSurf, surface_get_width(_bas), surface_get_height(_bas));
surface_set_target(_outSurf);
DRAW_CLEAR;
if(_drw) draw_surface_safe(_bas);
surface_reset_target();
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var amo = array_length(_rep);
for( var i = 0; i < amo; i++ )
replaceTemplate(i / amo, _outSurf, _bas, temp_surface[0], _rep[i], _thr, _fst, _drw);
return _outSurf;
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}
}