2023-08-14 19:22:04 +02:00
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function Node_3D_Scene(_x, _y, _group = noone) : Node_3D(_x, _y, _group) constructor {
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name = "3D Scene";
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2024-09-04 03:57:11 +02:00
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newOutput(0, nodeValue_Output("Scene", self, VALUE_TYPE.d3Scene, noone));
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2023-08-14 19:22:04 +02:00
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2023-08-16 20:16:31 +02:00
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object_lists = [];
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2024-05-23 10:59:39 +02:00
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static createNewInput = function() {
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2024-08-08 06:57:51 +02:00
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var index = array_length(inputs);
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2024-08-18 09:13:41 +02:00
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newInput(index, nodeValue_D3Mesh("Object", self, noone))
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2023-08-14 19:22:04 +02:00
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.setVisible(true, true);
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2024-08-08 06:57:51 +02:00
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return inputs[index];
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2024-05-23 10:59:39 +02:00
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} setDynamicInput(1, true, VALUE_TYPE.d3Mesh);
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2023-08-14 19:22:04 +02:00
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2023-10-05 06:29:20 +02:00
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static processData = function(_output, _data, _output_index, _array_index = 0) { #region
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2023-08-17 16:56:54 +02:00
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var _scene = new __3dGroup();
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2023-08-16 20:16:31 +02:00
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2024-08-08 06:57:51 +02:00
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for( var i = input_fix_len, n = array_length(inputs); i < n; i += data_length ) {
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2023-08-17 16:56:54 +02:00
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var _obj = _data[i];
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2023-12-20 03:54:26 +01:00
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if(is_instanceof(_obj, __3dObject) || is_instanceof(_obj, __3dGroup))
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_scene.addObject(_obj);
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2023-08-14 19:22:04 +02:00
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}
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2023-08-17 16:56:54 +02:00
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return _scene;
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2023-10-05 06:29:20 +02:00
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} #endregion
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2023-08-14 19:22:04 +02:00
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}
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