Pixel-Composer/scripts/node_de_stray/node_de_stray.gml

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function Node_De_Stray(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "De-Stray";
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inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue("Tolerance", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0)
.setDisplay(VALUE_DISPLAY.slider);
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inputs[| 2] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 2;
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 2,
["Effect", false], 0, 1,
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]
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attribute_surface_depth();
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static processData = function(_outSurf, _data, _output_index, _array_index) { #region
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surface_set_shader(_outSurf, sh_de_stray);
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shader_set_dim("dimension", _data[0]);
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shader_set_f("tolerance", _data[1]);
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draw_surface_safe(_data[0], 0, 0);
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surface_reset_shader();
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return _outSurf;
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} #endregion
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}