Pixel-Composer/scripts/node_path_builder/node_path_builder.gml

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function Node_Path_Builder(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Path Builder";
setDimension(96, 48);
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#region ---- path ----
path_loop = false;
path_amount = 0;
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anchors = [];
segments = [];
lengths = [];
lengthAccs = [];
lengthTotal = 0;
boundary = new BoundingBox();
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cached_pos = ds_map_create();
lines = [];
#endregion
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newInput(0, nodeValue_Float("Point array", self, []))
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.setVisible(true, true)
.setArrayDepth(2);
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newInput(1, nodeValue_Bool("Loop", self, false));
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newOutput(0, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self));
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cached_pos = ds_map_create();
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
if(path_amount == 0) return;
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draw_set_color(COLORS._main_accent);
for(var p = 0; p < path_amount; p++)
for( var i = 0, n = array_length(segments[p]); i < n; i++ ) {
var _seg = segments[p][i];
var _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0;
for( var j = 0, m = array_length(_seg); j < m; j += 2 ) {
_nx = _x + _seg[j + 0] * _s;
_ny = _y + _seg[j + 1] * _s;
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if(j) draw_line_width(_ox, _oy, _nx, _ny, 1);
_ox = _nx;
_oy = _ny;
}
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}
}
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static updateLength = function() {
boundary = array_create(path_amount);
segments = array_create(path_amount);
lengths = array_create(path_amount);
lengthAccs = array_create(path_amount);
lengthTotal = array_create(path_amount);
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var sample = PREFERENCES.path_resolution;
for(var p = 0; p < path_amount; p++) {
var _anchor = anchors[p];
var ansize = array_length(_anchor);
if(ansize < 2) continue;
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var con = path_loop? ansize : ansize - 1;
var _bb = new BoundingBox();
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for(var i = 0; i < con; i++) {
var _a0 = _anchor[(i + 0) % ansize];
var _a1 = _anchor[(i + 1) % ansize];
var l = 0, _ox = 0, _oy = 0, _nx = 0, _ny = 0, p = 0;
var sg = array_create((sample + 1) * 2);
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for(var j = 0; j <= sample; j++) {
if(_a0[4] == 0 && _a0[5] == 0 && _a1[2] == 0 && _a1[3] == 0) {
_nx = lerp(_a0[0], _a1[0], j / sample);
_ny = lerp(_a0[1], _a1[1], j / sample);
} else {
_nx = eval_bezier_x(j / sample, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]);
_ny = eval_bezier_y(j / sample, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]);
}
sg[j * 2 + 0] = _nx;
sg[j * 2 + 1] = _ny;
_bb.addPoint(_nx, _ny);
if(j) l += point_distance(_nx, _ny, _ox, _oy);
_ox = _nx;
_oy = _ny;
}
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boundary[p] = _bb;
segments[p][i] = sg;
lengths[p][i] = l;
lengthTotal[p] += l;
lengthAccs[p][i] = lengthTotal;
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}
}
}
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static getLineCount = function() { return path_amount; }
static getSegmentCount = function(ind = 0) { return array_length(lengths[ind]); }
static getBoundary = function(ind = 0) { return boundary[ind]; }
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static getLength = function(ind = 0) { return lengthTotal[ind]; }
static getAccuLength = function(ind = 0) { return lengthAccs[ind]; }
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static getPointDistance = function(_dist, ind = 0, out = undefined) {
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if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; }
var _cKey = $"{ind}, {_dist}";
if(ds_map_exists(cached_pos, _cKey)) {
var _p = cached_pos[? _cKey];
out.x = _p.x;
out.y = _p.y;
return out;
}
if(path_loop) _dist = safe_mod(_dist, lengthTotal[ind], MOD_NEG.wrap);
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var _anchor = anchors[ind];
var ansize = array_length(_anchor);
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if(ansize == 0) return out;
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var _a0, _a1;
var _len = lengths[ind];
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for(var i = 0; i < ansize; i++) {
_a0 = _anchor[(i + 0) % ansize];
_a1 = _anchor[(i + 1) % ansize];
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if(_dist > _len[i]) {
_dist -= _len[i];
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continue;
}
var _t = _dist / _len[i];
if(_a0[4] == 0 && _a0[5] == 0 && _a1[2] == 0 && _a1[3] == 0) {
out.x = lerp(_a0[0], _a1[0], _t);
out.y = lerp(_a0[1], _a1[1], _t);
} else {
out.x = eval_bezier_x(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]);
out.y = eval_bezier_y(_t, _a0[0], _a0[1], _a1[0], _a1[1], _a0[0] + _a0[4], _a0[1] + _a0[5], _a1[0] + _a1[2], _a1[1] + _a1[3]);
}
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cached_pos[? _cKey] = out.clone();
return out;
}
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return out;
}
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static getPointRatio = function(_rat, ind = 0, out = undefined) {
var pix = (path_loop? frac(_rat) : clamp(_rat, 0, 0.99)) * lengthTotal[ind];
return getPointDistance(pix, ind, out);
}
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static update = function() {
ds_map_clear(cached_pos);
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var _anc = getInputData(0);
path_loop = getInputData(1);
path_amount = 0;
if(!is_array(_anc)) return;
var _d = array_get_depth(_anc);
if(_d < 2 || _d > 3) return;
else if(_d == 2) _anc = [ _anc ];
path_amount = array_length(_anc);
anchors = array_create(path_amount);
for (var i = 0, n = path_amount; i < n; i++) {
var _anchors = _anc[i];
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for (var j = 0, m = array_length(_anchors); j < m; j++) {
var _a = _anchors[j];
for (var k = 0; k < 7; k++)
anchors[i][j][k] = array_safe_get(_a, k, 0);
}
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}
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updateLength();
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outputs[0].setValue(self);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_fit(s_node_path_builder, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
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}