Pixel-Composer/scripts/node_VFX_trail/node_VFX_trail.gml

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function Node_VFX_Trail(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "VFX Trail";
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setDimension(96, 48);
manual_ungroupable = false;
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length = [];
lengthAcc = [];
lines = [];
lineLength = [];
lineData = [];
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newInput(0, nodeValue_Particle("Particles", self, -1 ))
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.setVisible(true, true);
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newInput(1, nodeValue_Int("Life", self, 4 ));
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newInput(2, nodeValue_Bool("Color", self, false ));
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newOutput(0, nodeValue_Output("Path", self, VALUE_TYPE.pathnode, self));
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input_display_list = [
0,
new Inspector_Label("To render trail properly, make sure to enable \"Output all particles\" in the spawner settings."),
1, 2,
];
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
draw_set_color(COLORS._main_accent);
for( var i = 0, n = array_length(lines); i < n; i++ ) {
var _line = lines[i];
for( var j = 1, m = array_length(_line); j < m; j++ ) {
var p0 = _line[j - 1];
var p1 = _line[j - 0];
draw_line(_x + p0[0] * _s, _y + p0[1] * _s,
_x + p1[0] * _s, _y + p1[1] * _s);
}
}
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}
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static getLineCount = function() { return array_length(lines); }
static getSegmentCount = function() { return array_length(lines); }
static getLength = function(index) { return array_safe_get_fast(length, index); }
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static getAccuLength = function(index) { return array_safe_get_fast(lengthAcc, index, []); }
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static getPointRatio = function(_rat, _ind = 0, out = undefined) {
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if(out == undefined) out = new __vec2(); else { out.x = 0; out.y = 0; }
var _p0, _p1;
var _x, _y;
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var line = lines[_ind];
var _len = lineLength[_ind] - 1;
var _st = _rat * _len;
var _fl = floor(_st);
var _fr = frac(_st);
_p0 = line[clamp(_fl + 0, 0, _len)];
_p1 = line[clamp(_fl + 1, 0, _len)];
if(!is_array(_p0) || !is_array(_p1)) return out;
out.x = lerp(_p0[0], _p1[0], _fr);
out.y = lerp(_p0[1], _p1[1], _fr);
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return out;
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}
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static getPointDistance = function(_dist, ind = 0, out = undefined) { return getPointRatio(_dist / length[ind], ind, out); }
static getPathData = function() { return lineData; }
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static getBoundary = function() {
var boundary = new BoundingBox();
for( var i = 0, n = array_length(lines); i < n; i++ ) {
var _line = lines[i];
for( var j = 0, m = array_length(_line); j < m; j++ )
boundary.addPoint(_line[j][0], _line[j][1]);
}
return boundary;
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}
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static update = function() {
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var _vfxs = getInputData(0);
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if(array_empty(_vfxs) || !is_array(_vfxs)) return;
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var _life = getInputData(1); _life = max(_life, 1);
var _colr = getInputData(2);
var _totlLen = array_length(_vfxs);
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lines = array_verify(lines, _totlLen);
length = array_verify(length, _totlLen);
lengthAcc = array_verify(lengthAcc, _totlLen);
lineLength = array_verify(lineLength, _totlLen);
lineData = array_verify(lineData, _totlLen);
var _len = 0;
for( var i = 0; i < _totlLen; i++ ) {
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var _vfx = _vfxs[i];
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var _posx = _vfx.x_history;
var _posy = _vfx.y_history;
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var _trail_ed = min(_vfx.life_incr, _vfx.life_total);
var _trail_st = max(1, _vfx.trailLife - _life);
var _trail_len = _trail_ed - _trail_st;
if(_trail_len <= 0) continue;
var _lngh = 0;
var _ox = _posx[_trail_st], _nx;
var _oy = _posy[_trail_st], _ny;
var _line = array_verify(lines[_len], _trail_len);
var _lenA = array_verify(lengthAcc[_len], _trail_len - 1);
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_line[0] = [ _ox, _oy ];
for( var j = 0; j <= _trail_len; j++ ) {
var _index = _trail_st + j;
if(j == _trail_len) {
_nx = _vfx.drawx;
_ny = _vfx.drawy;
} else {
_nx = _posx[_index];
_ny = _posy[_index];
}
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var dist = point_distance(_ox, _oy, _nx, _ny);
_lngh += dist;
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_lenA[j] = _lngh;
_line[j] = [ _nx, _ny ];
_ox = _nx;
}
lines[_len] = _line;
length[_len] = _lngh;
lengthAcc[_len] = _lenA;
lineLength[_len] = _trail_len;
lineData[_len] = { color: _vfx.blend, };
_len++;
}
array_resize(lines, _len);
array_resize(length, _len);
array_resize(lengthAcc, _len);
array_resize(lineLength, _len);
array_resize(lineData, _len);
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outputs[0].setValue(self);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
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draw_sprite_fit(s_node_vfx_trail, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
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static getPreviewingNode = function() { return is(inline_context, Node_VFX_Group_Inline)? inline_context.getPreviewingNode() : self; }
static getPreviewValues = function() { return is(inline_context, Node_VFX_Group_Inline)? inline_context.getPreviewValues() : self; }
}