2023-02-28 09:43:01 +01:00
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function Node_Rigid_Group(_x, _y, _group = noone) : Node_Collection(_x, _y, _group) constructor {
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2023-01-25 06:49:00 +01:00
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name = "RigidSim";
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color = COLORS.node_blend_simulation;
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icon = THEME.rigidSim;
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2023-03-28 06:58:28 +02:00
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update_on_frame = true;
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2023-01-25 06:49:00 +01:00
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2023-03-28 06:58:28 +02:00
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ungroupable = false;
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2023-01-25 06:49:00 +01:00
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update_on_frame = true;
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2023-03-28 06:58:28 +02:00
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collIndex = irandom_range(1, 9999);
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2023-01-25 06:49:00 +01:00
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if(!LOADING && !APPENDING && !CLONING) {
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var _render = nodeBuild("Node_Rigid_Render", 256, -32, self);
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var _output = nodeBuild("Node_Group_Output", 416, -32, self);
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_output.inputs[| 0].setFrom(_render.outputs[| 0]);
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}
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2023-04-04 09:49:33 +02:00
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static reset = function() {
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instance_destroy(oRigidbody);
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2023-04-10 20:02:59 +02:00
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2023-04-04 09:49:33 +02:00
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physics_pause_enable(true);
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2023-01-25 06:49:00 +01:00
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2023-04-04 09:49:33 +02:00
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var node_list = getNodeList();
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for( var i = 0; i < ds_list_size(node_list); i++ ) {
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2023-07-25 20:12:40 +02:00
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var _node = node_list[| i];
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if(variable_struct_exists(_node, "reset"))
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_node.reset();
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2023-04-04 09:49:33 +02:00
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}
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2023-04-10 20:02:59 +02:00
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2023-04-04 09:49:33 +02:00
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physics_pause_enable(false);
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}
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2023-01-25 06:49:00 +01:00
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2023-04-04 09:49:33 +02:00
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static update = function() {
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2023-07-06 19:49:16 +02:00
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if(PROJECT.animator.current_frame == 0)
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2023-04-04 09:49:33 +02:00
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reset();
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}
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2023-03-08 14:59:54 +01:00
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PATCH_STATIC
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2023-01-25 06:49:00 +01:00
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}
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