Pixel-Composer/datafiles/HLSL/HLSL11_PShaderCommon.shader

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2023-09-07 20:59:14 +02:00
// GameMaker reserved and common types/inputs
Texture2D gm_BaseTextureObject : register(t0);
SamplerState gm_BaseTexture : register(S0);
cbuffer gm_PSMaterialConstantBuffer
{
bool gm_PS_FogEnabled;
float4 gm_FogColour;
bool gm_AlphaTestEnabled;
float4 gm_AlphaRefValue;
};