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12 lines
282 B
GLSL
12 lines
282 B
GLSL
// GameMaker reserved and common types/inputs
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Texture2D gm_BaseTextureObject : register(t0);
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SamplerState gm_BaseTexture : register(S0);
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cbuffer gm_PSMaterialConstantBuffer
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{
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bool gm_PS_FogEnabled;
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float4 gm_FogColour;
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bool gm_AlphaTestEnabled;
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float4 gm_AlphaRefValue;
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};
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