Pixel-Composer/scripts/node_bend/node_bend.gml

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function Node_Bend(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Bend";
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 1;
inputs[| 2] = nodeValue("Type", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Arc" ]);
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 1,
["Surfaces", false], 0,
["Bend", false], 2,
]
attribute_surface_depth();
attribute_interpolation();
static processData = function(_outSurf, _data, _output_index, _array_index) { #region
var _typ = _data[2];
return _outSurf;
} #endregion
}