Pixel-Composer/shaders/sh_blur_final/sh_blur_final.fsh

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2022-01-13 05:24:03 +01:00
//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D alpha_mask;
void main() {
vec4 alpha = texture2D( alpha_mask, v_vTexcoord );
gl_FragColor = vec4(texture2D( gm_BaseTexture, v_vTexcoord ).rgb, alpha);
gl_FragColor = vec4(vec3(1.), alpha);
}