Pixel-Composer/shaders/sh_blur_final/sh_blur_final.fsh
2022-01-13 11:24:03 +07:00

14 lines
311 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D alpha_mask;
void main() {
vec4 alpha = texture2D( alpha_mask, v_vTexcoord );
gl_FragColor = vec4(texture2D( gm_BaseTexture, v_vTexcoord ).rgb, alpha);
gl_FragColor = vec4(vec3(1.), alpha);
}