Pixel-Composer/scripts/node_alpha_cutoff/node_alpha_cutoff.gml

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function Node_Alpha_Cutoff(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Alpha Cutoff";
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Minimum", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.2, "Any pixel with less alpha (more transparent) than this will be removed.")
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.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
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BLEND_OVERRIDE
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shader_set(sh_alpha_cutoff);
shader_set_uniform_f(shader_get_uniform(sh_alpha_cutoff, "cutoff"), _data[1]);
draw_surface_safe(_data[0], 0, 0);
shader_reset();
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}