Pixel-Composer/scripts/node_terminal_trigger/node_terminal_trigger.gml

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function Node_Terminal_Trigger(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Terminal Trigger";
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setDimension(96, 32 + 24 * 1);
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draw_padding = 8;
outputs[| 0] = nodeValue_Output("Terminal", self, VALUE_TYPE.trigger, false );
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
draw_sprite_bbox(s_node_terminal_trigger, 0, bbox);
}
}