Pixel-Composer/scripts/node_counter/node_counter.gml

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function Node_Counter(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Counter";
update_on_frame = true;
previewable = false;
w = 96;
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inputs[| 0] = nodeValue(0, "Start", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
inputs[| 1] = nodeValue(1, "Speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1);
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inputs[| 2] = nodeValue(2, "Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, @"Counting mode
- Frame count: Count value up/down per frame.
- Animation progress: Count from 0 (first frame) to 1 (last frame). ")
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Frame count", "Animation progress"]);
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outputs[| 0] = nodeValue(0, "Counter", self, JUNCTION_CONNECT.output, VALUE_TYPE.float, 0);
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input_display_list = [
2, 0, 1
];
static step = function() {
var mode = inputs[| 2].getValue();
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inputs[| 0].setVisible(mode == 0);
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}
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function process_data(_output, _data, index = 0) {
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var time = ANIMATOR.current_frame;
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var mode = inputs[| 2].getValue();
var val;
switch(mode) {
case 0 : val = _data[0] + time * _data[1]; break;
case 1 : val = time / (ANIMATOR.frames_total - 1) * _data[1]; break;
}
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return val;
}
static onDrawNode = function(xx, yy, _mx, _my, _s) {
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var bbox = drawGetBbox(xx, yy, _s);
var str = outputs[| 0].getValue();
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draw_set_text(f_h5, fa_center, fa_center, COLORS._main_text);
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var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
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}
}