Pixel-Composer/scripts/node_math/node_math.gml

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enum MATH_OPERATOR {
add, // 0
subtract, // 1
multiply, // 2
divide, // 3
power, // 4
root, // 5
sin, // 6
cos, // 7
tan, // 8
modulo, // 9
floor, // 10
ceiling, // 11
round, // 12
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lerp, // 13
abs, // 14
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clamp, // 15
snap, // 16
fract, // 17
}
global.node_math_keys = [ "add", "subtract", "multiply", "divide", "power", "root",
"+", "-", "*", "/", "^",
"sin", "cos", "tan", "modulo", "round",
"ceiling", "floor", "lerp", "abs", "fract",
"clamp", "snap" ];
global.node_math_keys_map = [ MATH_OPERATOR.add, MATH_OPERATOR.subtract, MATH_OPERATOR.multiply, MATH_OPERATOR.divide, MATH_OPERATOR.power, MATH_OPERATOR.root,
MATH_OPERATOR.add, MATH_OPERATOR.subtract, MATH_OPERATOR.multiply, MATH_OPERATOR.divide, MATH_OPERATOR.power,
MATH_OPERATOR.sin, MATH_OPERATOR.cos, MATH_OPERATOR.tan, MATH_OPERATOR.modulo, MATH_OPERATOR.round,
MATH_OPERATOR.ceiling, MATH_OPERATOR.floor, MATH_OPERATOR.lerp, MATH_OPERATOR.abs, MATH_OPERATOR.fract,
MATH_OPERATOR.clamp, MATH_OPERATOR.snap ];
global.node_math_names = [ /* 0 - 9*/ "Add", "Subtract", "Multiply", "Divide", "Power", "Root", "Sin", "Cos", "Tan", "Modulo",
/*10 - 20*/ "Floor", "Ceil", "Round", "Lerp", "Abs", "Clamp", "Snap", "Fract" ];
global.node_math_scroll = array_create_ext(array_length(global.node_math_names), function(i) /*=>*/ {return new scrollItem(global.node_math_names[i], s_node_math_operators, i)});
function Node_create_Math(_x, _y, _group = noone, _param = {}) {
var query = struct_try_get(_param, "query", "");
var node = new Node_Math(_x, _y, _group).skipDefault();
var ind = array_find(global.node_math_keys, query);
if(ind != -1) node.inputs[0].setValue(global.node_math_keys_map[ind]);
return node;
}
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function Node_Math(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Math";
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color = COLORS.node_blend_number;
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setDimension(96, 48);
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newInput(0, nodeValue_Enum_Scroll("Type", self, 0, global.node_math_scroll))
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.rejectArray();
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newInput(1, nodeValue_Float("a", self, 0))
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.setVisible(true, true);
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newInput(2, nodeValue_Float("b", self, 0))
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.setVisible(true, true);
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newInput(3, nodeValue_Bool("Degree angle", self, true));
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newInput(4, nodeValue_Bool("To integer", self, false));
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newInput(5, nodeValue_Float("Amount", self, 0));
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input_display_list = [
0, 1, 2, 5, 3, 4,
]
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newOutput(0, nodeValue_Output("Result", self, VALUE_TYPE.float, 0));
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use_mod = 0;
use_deg = false;
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static onValueUpdate = function(index = 0) {
if(index != 0) return;
var _type = inputs[0].getValue();
setDisplayName(global.node_math_names[_type]);
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}
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static _eval = function(a, b, c = 0) {
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switch(use_mod) {
case MATH_OPERATOR.add : return a + b;
case MATH_OPERATOR.subtract : return a - b;
case MATH_OPERATOR.multiply : return a * b;
case MATH_OPERATOR.divide : return b == 0? 0 : a / b;
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case MATH_OPERATOR.power : return power(a, b);
case MATH_OPERATOR.root : return b == 0? 0 : power(a, 1 / b);
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case MATH_OPERATOR.sin : return sin(use_deg? degtorad(a) : a) * b;
case MATH_OPERATOR.cos : return cos(use_deg? degtorad(a) : a) * b;
case MATH_OPERATOR.tan : return tan(use_deg? degtorad(a) : a) * b;
case MATH_OPERATOR.modulo : return safe_mod(a, b);
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case MATH_OPERATOR.floor : return floor(a);
case MATH_OPERATOR.ceiling : return ceil(a);
case MATH_OPERATOR.round : return round(a);
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case MATH_OPERATOR.lerp : return lerp(a, b, c);
case MATH_OPERATOR.abs : return abs(a);
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case MATH_OPERATOR.clamp : return clamp(a, b, c);
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case MATH_OPERATOR.snap : return value_snap(a, b);
case MATH_OPERATOR.fract : return frac(a);
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}
return 0;
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}
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static step = function() {
var mode = getInputData(0);
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inputs[2].setVisible(false, false);
inputs[3].setVisible(false, false);
inputs[5].setVisible(false, false);
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switch(mode) {
case MATH_OPERATOR.sin :
case MATH_OPERATOR.cos :
case MATH_OPERATOR.tan :
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inputs[3].setVisible(true);
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break;
}
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switch(mode) {
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case MATH_OPERATOR.round :
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case MATH_OPERATOR.floor :
case MATH_OPERATOR.ceiling :
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inputs[4].setVisible(true);
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var int = getInputData(4);
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if(int) outputs[0].setType(VALUE_TYPE.integer);
else outputs[0].setType(VALUE_TYPE.float);
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break;
default:
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inputs[4].setVisible(false);
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outputs[0].setType(VALUE_TYPE.float);
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break;
}
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switch(mode) {
case MATH_OPERATOR.add :
case MATH_OPERATOR.subtract :
case MATH_OPERATOR.multiply :
case MATH_OPERATOR.divide :
case MATH_OPERATOR.power :
case MATH_OPERATOR.root :
case MATH_OPERATOR.modulo :
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inputs[2].name = "b";
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inputs[2].setVisible(true, true);
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break;
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case MATH_OPERATOR.sin :
case MATH_OPERATOR.cos :
case MATH_OPERATOR.tan :
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inputs[2].name = "Amplitude";
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inputs[2].setVisible(true, true);
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break;
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case MATH_OPERATOR.lerp :
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inputs[2].name = "To";
inputs[5].name = "Amount";
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inputs[2].setVisible(true, true);
inputs[5].setVisible(true, true);
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break;
case MATH_OPERATOR.clamp :
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inputs[2].name = "Min";
inputs[5].name = "Max";
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inputs[2].setVisible(true, true);
inputs[5].setVisible(true, true);
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break;
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case MATH_OPERATOR.snap :
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inputs[2].name = "Snap";
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inputs[2].setVisible(true, true);
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break;
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default: return;
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}
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}
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function evalArray(a, b, c = 0) {
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var _as = is_array(a);
var _bs = is_array(b);
var _cs = is_array(c);
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if(!_as && !_bs && !_cs)
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return _eval(a, b, c);
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if(!_as) a = [ a ];
if(!_bs) b = [ b ];
if(!_cs) c = [ c ];
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var al = array_length(a);
var bl = array_length(b);
var cl = array_length(c);
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var amo = max(al, bl, cl);
var val = array_create(amo);
for( var i = 0; i < amo; i++ )
val[i] = evalArray(
array_safe_get(a, i,, ARRAY_OVERFLOW.loop),
array_safe_get(b, i,, ARRAY_OVERFLOW.loop),
array_safe_get(c, i,, ARRAY_OVERFLOW.loop),
);
return val;
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}
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static update = function(frame = CURRENT_FRAME) {
use_mod = getInputData(0);
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use_deg = getInputData(3);
var a = getInputData(1);
var b = getInputData(2);
var c = getInputData(5);
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var val = evalArray(a, b, c);
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outputs[0].setValue(val);
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}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var str = "";
var typ = getInputData(0);
switch(typ) {
case MATH_OPERATOR.add : str = "+"; break;
case MATH_OPERATOR.subtract : str = "-"; break;
case MATH_OPERATOR.multiply : str = "*"; break;
case MATH_OPERATOR.divide : str = "/"; break;
default: str = string_lower(global.node_math_names[typ]);
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}
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var bbox = drawGetBbox(xx, yy, _s);
var ss = string_scale(str, bbox.w, bbox.h);
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draw_text_transformed(bbox.xc, bbox.yc, str, ss * 0.8, ss * 0.8, 0);
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}
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}