Pixel-Composer/scripts/node_rigid_activate/node_rigid_activate.gml

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function Node_Rigid_Activate(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Activate Physics";
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color = COLORS.node_blend_simulation;
icon = THEME.rigidSim;
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setDimension(96, 96);
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manual_ungroupable = false;
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newInput(0, nodeValue("Object", self, CONNECT_TYPE.input, VALUE_TYPE.rigid, noone))
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.setVisible(true, true);
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newInput(1, nodeValue_Bool("Physics activated", self, true))
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.rejectArray();
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newOutput(0, nodeValue_Output("Object", self, VALUE_TYPE.rigid, noone));
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input_display_list = [
["Object", true], 0,
["Activate", false], 1,
]
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static update = function(frame = CURRENT_FRAME) {
var _obj = getInputData(0);
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outputs[0].setValue(_obj);
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RETURN_ON_REST
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var _act = getInputData(1);
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if(!is_array(_obj)) return;
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for( var i = 0, n = array_length(_obj); i < n; i++ ) {
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var obj = _obj[i];
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if(obj == noone || !instance_exists(obj)) continue;
if(is_undefined(obj.phy_active)) continue;
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obj.phy_active = _act;
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}
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
var _act = getInputData(1);
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draw_sprite_fit(_act? s_node_rigidSim_activate : s_node_rigidSim_deactivate, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
}
}