Pixel-Composer/scripts/node_padding/node_padding.gml

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function Node_Padding(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Padding";
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dimension_index = -1;
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
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.setDisplay(VALUE_DISPLAY.padding)
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.setUnitRef(function(index) { return getDimension(index); });
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static process_data = function(_outSurf, _data, _output_index, _array_index) {
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var padding = _data[1];
var ww = surface_get_width(_data[0]);
var hh = surface_get_height(_data[0]);
var sw = ww + padding[0] + padding[2];
var sh = hh + padding[1] + padding[3];
if(sw > 1 && sh > 1) {
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_outSurf = surface_verify(_outSurf, sw, sh);
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surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
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BLEND_OVER
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draw_surface_safe(_data[0], padding[2], padding[1]);
BLEND_NORMAL
surface_reset_target();
}
return _outSurf;
}
}