Pixel-Composer/scripts/node_smoke_update/node_smoke_update.gml

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function Node_Smoke_Update(_x, _y, _group = noone) : Node_Smoke(_x, _y, _group) constructor {
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name = "Update Fluid";
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color = COLORS.node_blend_smoke;
icon = THEME.smoke_sim;
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setDimension(96, 96);
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manual_ungroupable = false;
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newInput(0, nodeValue("Domain", self, CONNECT_TYPE.input, VALUE_TYPE.sdomain, noone))
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.setVisible(true, true);
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newInput(1, nodeValue_Bool("Active", self, true));
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input_display_list = [
["Domain", false], 0,
["Update", false], 1,
]
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newOutput(0, nodeValue_Output("Domain", self, VALUE_TYPE.sdomain, noone));
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static update = function(frame = CURRENT_FRAME) {
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if(!PROJECT.animator.is_playing) return;
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var _dom = inputs[0].getValue(frame);
var _act = inputs[1].getValue(frame);
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FLUID_DOMAIN_CHECK
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outputs[0].setValue(_dom);
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if(!_act) return;
if(is_surface(_dom.sf_world))
fd_rectangle_update(_dom);
texture_set_interpolation(false);
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
var _act = getInputData(1);
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draw_sprite_fit(_act? s_node_smokeSim_update : s_node_smokeSim_update_paused, 0, bbox.xc, bbox.yc, bbox.w, bbox.h);
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}
}