Pixel-Composer/extensions/libfilesystem/libfilesystem.gml

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#define generate_working_directory
// generate_working_directory() - Call this Function at Game Start
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// Sets directory_get_current_working() to Ubuntu (Linux) Assets SubFolder
// Sets directory_get_current_working() to Mac App Bundle Resources Folder
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if (os_type == os_linux) { return directory_set_current_working(directory_get_current_working() + "/assets/"); }
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if (os_type != os_macosx) { return true; }
success = false;
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exe_pname = executable_get_directory(); // = "/Path/To/YourAppBundle.app/Contents/MacOS/";
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macos_dname = filename_dir(exe_pname); // = "/Path/To/YourAppBundle.app/Contents/MacOS";
macos_bname = filename_name(macos_dname); // = "MacOS";
contents_dname = filename_dir(macos_dname); // = "/Path/To/YourAppBundle.app/Contents";
contents_bname = filename_name(contents_dname); // = "Contents";
app_dname = filename_dir(contents_dname); // = "/Path/To/YourAppBundle.app";
app_ename = filename_ext(app_dname); // = ".app";
contents_pname = filename_path(macos_dname); // = "/Path/To/YourAppBundle.app/Contents/";
resources_pname = contents_pname + "Resources/"; // = "/Path/To/YourAppBundle.app/Contents/Resources/";
// if running from the IDE change working directory to:
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if (directory_exists(filename_path(parameter_string(1)))) {
success = directory_set_current_working(filename_path(parameter_string(1)));
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} // if "/Path/To/YourAppBundle.app/Contents/MacOS/YourExe" and "/Path/To/YourAppBundle.app/Contents/Resources/" exists
else if (macos_bname == "MacOS" && contents_bname == "Contents" && app_ename == ".app" && directory_exists(resources_pname)) {
// set working directory to "/Path/To/YourAppBundle.app/Contents/Resources/" and allow loading normal included files
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success = directory_set_current_working(resources_pname);
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}
return success;