Pixel-Composer/shaders/sh_texture_remap/sh_texture_remap.fsh

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//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D map;
void main() {
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vec4 map = texture2D( map, v_vTexcoord );
vec2 pos = map.rg;
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vec4 samp = texture2D( gm_BaseTexture, 1. - vec2(1. - pos.x, pos.y) );
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samp.a *= map.a;
gl_FragColor = samp;
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}