Pixel-Composer/shaders/sh_texture_remap/sh_texture_remap.fsh
2023-03-19 15:17:39 +07:00

18 lines
317 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
uniform sampler2D map;
void main() {
vec4 map = texture2D( map, v_vTexcoord );
vec2 pos = map.rg;
vec4 samp = texture2D( gm_BaseTexture, 1. - vec2(1. - pos.x, pos.y) );
samp.a *= map.a;
gl_FragColor = samp;
}