Pixel-Composer/objects/o_dialog_about/Create_0.gml

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/// @description init
event_inherited();
#region data
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dialog_w = ui(500);
dialog_h = ui(600);
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thank_h = dialog_h - ui(220);
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destroy_on_click_out = true;
#endregion
#region scroll
credits = [
[ "The Book of Shaders", "Patricio Gonzalez Vivo & Jen Lowe" ],
[ "Many noise and shape shaders", "Inigo Quilez" ],
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[ "Chromatic aberration shader", "jcant0n" ],
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[ "gif importer\nWindow commands\nExecute shell simple", "YellowAfterLife" ],
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]
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sc_thank = new scrollPane(dialog_w - ui(64), thank_h, function(_y, _m) {
var cx = (dialog_w - ui(64)) / 2;
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var _h = _y;
var yy = _y;
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draw_clear_alpha(COLORS.dialog_about_bg, 0);
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draw_set_font(f_p2);
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draw_set_color(COLORS._main_text_sub);
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draw_text(cx, yy, "Special Thanks");
for( var i = 0; i < array_length(credits); i++ ) {
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yy += line_height(, 8);
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draw_set_font(f_p2);
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draw_set_color(COLORS._main_text_sub);
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draw_text(cx, yy, credits[i][0]);
yy += string_height(credits[i][0]);
draw_set_font(f_p0b);
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draw_set_color(COLORS._main_text);
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draw_text(cx, yy, credits[i][1]);
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yy += ui(8);
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}
draw_set_font(f_p0);
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draw_set_color(COLORS._main_text_sub);
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yy += ui(40);
draw_text_ext(cx, yy, "Made with GameMaker Studio 2, Abode Illustrator, Aseprite", -1, sc_thank.w - ui(16));
yy += ui(32);
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return yy - _h + ui(32);
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})
#endregion