Pixel-Composer/scripts/node_noise_strand/node_noise_strand.gml

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function Node_Noise_Strand(_x, _y, _group = noone) : Node_Shader_Generator(_x, _y, _group) constructor {
name = "Strand Noise";
shader = sh_noise_strand;
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newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
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.setUnitRef(function(index) { return getDimension(index); });
addShaderProp(SHADER_UNIFORM.float, "position");
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newInput(2, nodeValue_Float("Density", self, 0.5 ))
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "density");
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newInput(3, nodeValueSeed(self));
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addShaderProp(SHADER_UNIFORM.float, "seed");
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newInput(4, nodeValue_Float("Slope", self, 0.5 ))
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "slope");
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newInput(5, nodeValue_Slider_Range("Curve", self, [ 0, 0 ] , { range: [ 0, 4, 0.01 ] }));
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addShaderProp(SHADER_UNIFORM.float, "curve");
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newInput(6, nodeValue_Float("Curve scale", self, 1 ));
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addShaderProp(SHADER_UNIFORM.float, "curveDetail");
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newInput(7, nodeValue_Float("Thickness", self, 0 ))
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.setDisplay(VALUE_DISPLAY.slider);
addShaderProp(SHADER_UNIFORM.float, "thickness");
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newInput(8, nodeValue_Float("Curve shift", self, 0 ));
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addShaderProp(SHADER_UNIFORM.float, "curveShift");
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newInput(9, nodeValue_Enum_Button("Axis", self, 0 , [ "x", "y" ] ));
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addShaderProp(SHADER_UNIFORM.integer, "axis");
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newInput(10, nodeValue_Enum_Button("Mode", self, 0 , [ "Line", "Area" ] ));
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addShaderProp(SHADER_UNIFORM.integer, "mode");
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newInput(11, nodeValue_Slider_Range("Opacity", self, [ 0., 1. ] ));
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addShaderProp(SHADER_UNIFORM.float, "alpha");
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input_display_list = [ 3,
["Output", true], 0,
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["Noise", false], 9, 1, 2, 4,
["Curve", false], 5, 6, 8,
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["Render", false], 10, 7, 11,
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];
}