2024-10-11 04:48:24 +02:00
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function nodeValue_Rotation(_name, _node, _value, _tooltip = "") { return new __NodeValue_Rotation(_name, _node, _value, _tooltip); }
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2024-08-07 11:48:39 +02:00
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2024-10-11 04:48:24 +02:00
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function __NodeValue_Rotation(_name, _node, _value, _tooltip = "") : NodeValue(_name, _node, CONNECT_TYPE.input, VALUE_TYPE.float, _value, _tooltip) constructor {
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2024-08-07 11:48:39 +02:00
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setDisplay(VALUE_DISPLAY.rotation);
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/////============== GET =============
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static getValue = function(_time = CURRENT_FRAME, applyUnit = true, arrIndex = 0, useCache = false, log = false) { //// Get value
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getValueRecursive(self.__curr_get_val, _time);
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var val = __curr_get_val[0];
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2024-12-25 05:51:24 +01:00
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var nod = __curr_get_val[1]; if(!is(nod, Node)) return val;
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2024-08-09 13:30:09 +02:00
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var typ = nod.type;
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2024-08-07 11:48:39 +02:00
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if(typ == VALUE_TYPE.text) val = toNumber(val);
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return val;
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}
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static __getAnimValue = function(_time = CURRENT_FRAME) {
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if(is_anim) return animator.getValue(_time);
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2024-08-08 08:04:25 +02:00
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return array_empty(animator.values)? 0 : animator.values[0].value;
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2024-08-07 11:48:39 +02:00
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}
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2024-08-08 08:04:25 +02:00
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static arrayLength = arrayLengthSimple;
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2024-08-07 11:48:39 +02:00
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}
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