Pixel-Composer/scripts/node_grid/node_grid.gml

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function Node_Grid(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Grid";
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newInput(0, nodeValue_Dimension(self));
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newInput(1, nodeValue_Vec2("Position", self, [ 0, 0 ]))
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.setUnitRef(function(index) { return getDimension(index); });
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newInput(2, nodeValue_Vec2("Grid Size", self, [ 8, 8 ]))
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.setMappable(13);
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newInput(3, nodeValue_Float("Gap", self, 0.2))
.setDisplay(VALUE_DISPLAY.slider, { range: [0, 0.5, 0.001] })
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.setMappable(14);
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newInput(4, nodeValue_Rotation("Angle", self, 0))
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.setMappable(15);
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newInput(5, nodeValue_Gradient("Tile color", self, new gradientObject(cola(c_white))))
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.setMappable(20);
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newInput(6, nodeValue_Color("Gap color", self, cola(c_black)));
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newInput(7, nodeValue_Surface("Texture", self));
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newInput(8, nodeValue_Float("Shift", self, 0))
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.setDisplay(VALUE_DISPLAY.slider, { range: [-0.5, 0.5, 0.01] })
.setMappable(16);
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newInput(9, nodeValue_Enum_Button("Shift axis", self, 0, ["X", "Y"]));
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newInput(10, nodeValue_Enum_Scroll("Render type", self, 0, ["Colored tile", "Colored tile (Accurate)", "Height map", "Texture grid", "Texture sample"]));
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newInput(11, nodeValueSeed(self));
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newInput(12, nodeValue_Bool("Anti aliasing", self, false));
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newInput(13, nodeValueMap("Scale map", self));
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newInput(14, nodeValueMap("Gap map", self));
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newInput(15, nodeValueMap("Angle map", self));
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newInput(16, nodeValueMap("Shift map", self));
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newInput(17, nodeValue_Bool("Truchet", self, false));
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newInput(18, nodeValue_Int("Truchet seed", self, seed_random()));
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newInput(19, nodeValue_Float("Flip horizontal", self, 0.5))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(20, nodeValueMap("Gradient map", self));
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newInput(21, nodeValueGradientRange("Gradient map range", self, inputs[5]));
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newInput(22, nodeValue_Float("Flip vertical", self, 0.5))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(23, nodeValue_Rotation_Range("Texture angle", self, [ 0, 0 ]));
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newInput(24, nodeValue_Slider_Range("Level", self, [ 0, 1 ]));
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newInput(25, nodeValue_Bool("Use Texture Dimension", self, true));
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newInput(26, nodeValue_Float("Gap Width", self, 1));
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newInput(27, nodeValue_Bool("Diagonal", self, false));
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newInput(28, nodeValue_Bool("Uniform gap", self, true));
newInput(29, nodeValue_Float("Secondary Scale", self, 0));
newInput(30, nodeValue_Float("Secondary Shift", self, 0))
.setDisplay(VALUE_DISPLAY.slider);
newInput(31, nodeValue_Float("Random Shift", self, 0))
.setDisplay(VALUE_DISPLAY.slider);
newInput(32, nodeValueSeed(self, VALUE_TYPE.float, "Shift Seed"));
newInput(33, nodeValue_Float("Random Scale", self, 0))
.setDisplay(VALUE_DISPLAY.slider);
newInput(34, nodeValueSeed(self, VALUE_TYPE.float, "Scale Seed"));
input_display_list = [
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["Output", false], 0,
["Pattern", false], 1, 4, 15, 2, 13, 28, 3, 26, 27, 14,
["Shift", false], 9, 8, 16, 31, 32, 30,
["Scale", false], 33, 34, 29,
["Render", false], 10, 11, 5, 20, 6, 7, 25, 12, 24,
["Truchet", true, 17], 18, 19, 22, 23,
];
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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attribute_surface_depth();
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static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
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var hov = false;
var pos = getSingleValue(1);
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var hv = inputs[ 1].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv);
var hv = inputs[ 2].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny, 1); active &= !hv; hov |= bool(hv);
var hv = inputs[ 4].drawOverlay(hover, active, _x + pos[0] * _s, _y + pos[1] * _s, _s, _mx, _my, _snx, _sny); active &= !hv; hov |= bool(hv);
var hv = inputs[21].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny, getSingleValue(0)); active &= !hv; hov |= bool(hv);
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return hov;
}
static step = function() {
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inputs[2].mappableStep();
inputs[3].mappableStep();
inputs[4].mappableStep();
inputs[5].mappableStep();
inputs[8].mappableStep();
}
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static getDimension = function(_arr = 0) {
var _dim = getSingleValue( 0, _arr);
var _sam = getSingleValue( 7, _arr);
var _mod = getSingleValue(10, _arr);
var _txd = getSingleValue(25, _arr);
var _tex = _mod == 3 || _mod == 4;
if(is_surface(_sam) && _tex && _txd)
return surface_get_dimension(_sam);
return _dim;
}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _dim = surface_get_dimension(_outSurf);
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var _pos = _data[ 1];
var _sam = _data[ 7];
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var _mode = _data[10];
var _col_gap = _data[6];
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var _tex_mode = _mode == 3 || _mode == 4;
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inputs[ 5].setVisible(_mode == 0 || _mode == 1);
inputs[ 3].setVisible(_mode == 0 || _mode == 3 || _mode == 4);
inputs[24].setVisible(_mode == 2);
inputs[26].setVisible(_mode == 1);
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inputs[ 4].setVisible(_mode != 1);
inputs[ 8].setVisible(_mode != 1);
inputs[ 9].setVisible(_mode != 1);
inputs[27].setVisible(_mode == 1);
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inputs[ 7].setVisible(_tex_mode, _tex_mode);
inputs[25].setVisible(_tex_mode, _tex_mode);
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surface_set_shader(_outSurf, sh_grid);
shader_set_f("position", _pos[0] / _dim[0], _pos[1] / _dim[1]);
shader_set_f("dimension", _dim[0], _dim[1]);
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shader_set_f_map("scale", _data[ 2], _data[13], inputs[2]);
shader_set_f_map("width", _data[ 3], _data[14], inputs[3]);
shader_set_f_map("angle", _data[ 4], _data[15], inputs[4]);
shader_set_f_map("shift", _data[ 8], _data[16], inputs[8]);
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shader_set_i("mode", _mode);
shader_set_f("seed", _data[11]);
shader_set_i("shiftAxis", _data[ 9]);
shader_set_i("aa", _data[12]);
shader_set_i("textureTruchet", _data[17]);
shader_set_f("truchetSeed", _data[18]);
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shader_set_f("truchetThresX", _data[19]);
shader_set_f("truchetThresY", _data[22]);
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shader_set_2("truchetAngle", _data[23]);
shader_set_2("level", _data[24]);
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shader_set_f("gapAcc", _data[26]);
shader_set_i("diagonal", _data[27]);
shader_set_i("uniformSize", _data[28]);
shader_set_f("secScale", _data[29]);
shader_set_f("secShift", _data[30]);
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shader_set_f("randShift", _data[31]);
shader_set_f("randShiftSeed", _data[32]);
shader_set_f("randScale", _data[33]);
shader_set_f("randScaleSeed", _data[34]);
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shader_set_color("gapCol", _col_gap);
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shader_set_gradient(_data[5], _data[20], _data[21], inputs[5]);
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if(is_surface(_sam)) draw_surface_stretched_safe(_sam, 0, 0, _dim[0], _dim[1]);
else draw_sprite_ext(s_fx_pixel, 0, 0, 0, _dim[0], _dim[1], 0, c_white, 1);
surface_reset_shader();
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return _outSurf;
}
}