Pixel-Composer/scripts/node_convolution/node_convolution.gml

57 lines
2.0 KiB
Plaintext
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_Convolution(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2023-01-04 02:30:04 +01:00
name = "Convolution";
2023-01-01 02:06:02 +01:00
2023-01-04 02:30:04 +01:00
shader = sh_convolution;
2023-01-01 02:06:02 +01:00
uniform_dim = shader_get_uniform(shader, "dimension");
2023-01-04 02:30:04 +01:00
uniform_ker = shader_get_uniform(shader, "kernel");
2023-01-17 08:11:55 +01:00
uniform_sam = shader_get_uniform(shader, "sampleMode");
2023-01-01 02:06:02 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Kernel", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, array_create(9))
2023-01-04 02:30:04 +01:00
.setDisplay(VALUE_DISPLAY.kernel);
2023-01-01 02:06:02 +01:00
2023-02-14 05:32:32 +01:00
inputs[| 2] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
2023-01-17 08:11:55 +01:00
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
2023-02-14 05:32:32 +01:00
inputs[| 3] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 4] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
.setDisplay(VALUE_DISPLAY.slider, [0, 1, 0.01]);
inputs[| 5] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 5;
2023-01-01 02:06:02 +01:00
2023-02-14 05:32:32 +01:00
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [ 5,
2023-05-03 21:42:17 +02:00
["Output", true], 0, 3, 4,
2023-01-17 08:11:55 +01:00
["Kernel", false], 1,
];
2023-03-19 09:17:39 +01:00
attribute_surface_depth();
2023-03-21 03:01:53 +01:00
attribute_oversample();
2023-03-19 09:17:39 +01:00
2023-01-01 02:06:02 +01:00
static process_data = function(_outSurf, _data, _output_index, _array_index) {
2023-01-04 02:30:04 +01:00
var _ker = _data[1];
2023-06-13 14:42:06 +02:00
var _sam = struct_try_get(attributes, "oversample");
2023-01-01 02:06:02 +01:00
surface_set_target(_outSurf);
2023-03-19 09:17:39 +01:00
DRAW_CLEAR
2023-02-14 05:32:32 +01:00
BLEND_OVERRIDE;
2023-01-01 02:06:02 +01:00
shader_set(shader);
shader_set_uniform_f(uniform_dim, surface_get_width(_outSurf), surface_get_height(_outSurf));
2023-02-14 05:32:32 +01:00
shader_set_uniform_f_array_safe(uniform_ker, _ker);
2023-01-17 08:11:55 +01:00
shader_set_uniform_i(uniform_sam, _sam);
2023-01-01 02:06:02 +01:00
draw_surface_safe(_data[0], 0, 0);
shader_reset();
2023-02-14 05:32:32 +01:00
BLEND_NORMAL;
2023-01-01 02:06:02 +01:00
surface_reset_target();
2023-02-14 05:32:32 +01:00
_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
2023-01-01 02:06:02 +01:00
return _outSurf;
}
}