2023-02-28 09:43:01 +01:00
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function Node_Flip(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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2022-12-27 04:00:50 +01:00
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name = "Flip";
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2024-08-18 06:16:20 +02:00
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newInput(0, nodeValue_Surface("Surface in", self));
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2023-02-14 05:32:32 +01:00
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2024-08-18 06:16:20 +02:00
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newInput(1, nodeValue_Enum_Button("Axis", self, 0, [ "x", "y" ]));
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2022-12-27 04:00:50 +01:00
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2024-08-18 06:16:20 +02:00
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newInput(2, nodeValue_Bool("Active", self, true));
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2023-02-14 05:32:32 +01:00
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active_index = 2;
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input_display_list = [ 2,
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2023-11-08 14:37:51 +01:00
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["Surfaces", true], 0,
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2023-01-01 02:06:02 +01:00
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["Flip", false], 1,
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2022-12-27 04:00:50 +01:00
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]
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2024-09-04 03:57:11 +02:00
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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2022-12-27 04:00:50 +01:00
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2023-03-19 09:17:39 +01:00
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attribute_surface_depth();
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2023-08-17 16:56:54 +02:00
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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2022-12-27 04:00:50 +01:00
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var _axis = _data[1];
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2024-03-21 13:57:44 +01:00
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surface_set_shader(_outSurf, sh_flip);
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shader_set_i("axis", _axis);
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2022-12-27 04:00:50 +01:00
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2024-03-21 13:57:44 +01:00
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draw_surface_safe(_data[0]);
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surface_reset_shader();
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2022-12-27 04:00:50 +01:00
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return _outSurf;
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}
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}
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