2023-02-28 09:43:01 +01:00
|
|
|
function Node_HSV_Channel(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
2023-01-25 06:49:00 +01:00
|
|
|
name = "HSV Extract";
|
2022-12-27 04:00:50 +01:00
|
|
|
|
2024-03-14 14:35:19 +01:00
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone);
|
2022-12-27 04:00:50 +01:00
|
|
|
|
2024-03-19 09:49:29 +01:00
|
|
|
inputs[| 1] = nodeValue("Output Array", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
|
|
|
|
|
2024-01-09 03:39:40 +01:00
|
|
|
outputs[| 0] = nodeValue("Hue", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
2023-02-14 05:32:32 +01:00
|
|
|
outputs[| 1] = nodeValue("Saturation", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
2024-01-09 03:39:40 +01:00
|
|
|
outputs[| 2] = nodeValue("Value", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 3] = nodeValue("Alpha", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
2023-03-05 07:16:44 +01:00
|
|
|
|
2023-03-19 09:17:39 +01:00
|
|
|
attribute_surface_depth();
|
|
|
|
|
2024-03-19 09:49:29 +01:00
|
|
|
static step = function() { #region
|
|
|
|
var _arr = getInputData(1);
|
|
|
|
|
|
|
|
outputs[| 0].name = _arr? "HSV" : "Hue";
|
|
|
|
outputs[| 0].setArrayDepth(_arr);
|
|
|
|
|
|
|
|
outputs[| 1].setVisible(!_arr, !_arr);
|
|
|
|
outputs[| 2].setVisible(!_arr, !_arr);
|
|
|
|
outputs[| 3].setVisible(!_arr, !_arr);
|
|
|
|
} #endregion
|
|
|
|
|
|
|
|
static setShader = function(index) {
|
2023-03-19 09:17:39 +01:00
|
|
|
DRAW_CLEAR
|
2024-03-19 09:49:29 +01:00
|
|
|
BLEND_OVERRIDE
|
|
|
|
|
|
|
|
switch(index) {
|
|
|
|
case 0 : shader_set(sh_channel_H); break;
|
|
|
|
case 1 : shader_set(sh_channel_S); break;
|
|
|
|
case 2 : shader_set(sh_channel_V); break;
|
|
|
|
case 3 : shader_set(sh_channel_A); break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static resetShader = function() {
|
|
|
|
shader_reset();
|
|
|
|
BLEND_NORMAL
|
|
|
|
}
|
|
|
|
|
|
|
|
static processData = function(_outSurf, _data, output_index) { #region
|
|
|
|
var _arr = _data[1];
|
|
|
|
if(_arr && output_index) return _outSurf;
|
|
|
|
|
|
|
|
if(_arr) {
|
|
|
|
for( var i = 0; i < 4; i++ ) {
|
2024-03-31 05:36:11 +02:00
|
|
|
var _surf = array_safe_get_fast(_outSurf, i);
|
2024-03-19 09:49:29 +01:00
|
|
|
_surf = surface_verify(_surf, _ww, _hh);
|
|
|
|
_outSurf[i] = _surf;
|
|
|
|
|
|
|
|
surface_set_target(_surf);
|
|
|
|
setShader(i);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
|
|
resetShader();
|
|
|
|
surface_reset_target();
|
2022-12-27 04:00:50 +01:00
|
|
|
}
|
2024-03-19 09:49:29 +01:00
|
|
|
|
|
|
|
} else {
|
|
|
|
surface_set_target(_outSurf);
|
|
|
|
setShader(output_index);
|
|
|
|
draw_surface_safe(_data[0]);
|
|
|
|
resetShader();
|
|
|
|
surface_reset_target();
|
|
|
|
}
|
2022-12-27 04:00:50 +01:00
|
|
|
|
|
|
|
return _outSurf;
|
2023-09-14 16:29:39 +02:00
|
|
|
} #endregion
|
2022-12-27 04:00:50 +01:00
|
|
|
}
|