2023-02-28 09:43:01 +01:00
|
|
|
function Node_Convolution(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
2023-01-04 02:30:04 +01:00
|
|
|
name = "Convolution";
|
2023-01-01 02:06:02 +01:00
|
|
|
|
2023-01-04 02:30:04 +01:00
|
|
|
shader = sh_convolution;
|
2023-01-01 02:06:02 +01:00
|
|
|
uniform_dim = shader_get_uniform(shader, "dimension");
|
2023-01-04 02:30:04 +01:00
|
|
|
uniform_ker = shader_get_uniform(shader, "kernel");
|
2023-01-17 08:11:55 +01:00
|
|
|
uniform_sam = shader_get_uniform(shader, "sampleMode");
|
2023-01-01 02:06:02 +01:00
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
|
|
|
|
inputs[| 1] = nodeValue("Kernel", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, array_create(9))
|
2023-10-02 08:57:44 +02:00
|
|
|
.setDisplay(VALUE_DISPLAY.matrix, { size: 3 });
|
2023-01-01 02:06:02 +01:00
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
inputs[| 2] = nodeValue("Oversample mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0, "How to deal with pixel outside the surface.\n - Empty: Use empty pixel\n - Clamp: Repeat edge pixel\n - Repeat: Repeat texture.")
|
2023-01-17 08:11:55 +01:00
|
|
|
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "Empty", "Clamp", "Repeat" ]);
|
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
inputs[| 3] = nodeValue("Mask", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
|
|
|
|
|
|
|
|
inputs[| 4] = nodeValue("Mix", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
|
2023-10-02 08:57:44 +02:00
|
|
|
.setDisplay(VALUE_DISPLAY.slider);
|
2023-02-14 05:32:32 +01:00
|
|
|
|
|
|
|
inputs[| 5] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
|
|
|
|
active_index = 5;
|
2023-01-01 02:06:02 +01:00
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
|
|
|
|
input_display_list = [ 5,
|
2023-05-03 21:42:17 +02:00
|
|
|
["Output", true], 0, 3, 4,
|
2023-01-17 08:11:55 +01:00
|
|
|
["Kernel", false], 1,
|
|
|
|
];
|
|
|
|
|
2023-03-19 09:17:39 +01:00
|
|
|
attribute_surface_depth();
|
2023-03-21 03:01:53 +01:00
|
|
|
attribute_oversample();
|
2023-03-19 09:17:39 +01:00
|
|
|
|
2023-08-17 16:56:54 +02:00
|
|
|
static processData = function(_outSurf, _data, _output_index, _array_index) {
|
2023-01-04 02:30:04 +01:00
|
|
|
var _ker = _data[1];
|
2023-06-13 14:42:06 +02:00
|
|
|
var _sam = struct_try_get(attributes, "oversample");
|
2023-01-01 02:06:02 +01:00
|
|
|
|
|
|
|
surface_set_target(_outSurf);
|
2023-03-19 09:17:39 +01:00
|
|
|
DRAW_CLEAR
|
2023-02-14 05:32:32 +01:00
|
|
|
BLEND_OVERRIDE;
|
2023-01-01 02:06:02 +01:00
|
|
|
|
|
|
|
shader_set(shader);
|
2023-09-08 21:37:36 +02:00
|
|
|
shader_set_uniform_f(uniform_dim, surface_get_width_safe(_outSurf), surface_get_height_safe(_outSurf));
|
2023-02-14 05:32:32 +01:00
|
|
|
shader_set_uniform_f_array_safe(uniform_ker, _ker);
|
2023-01-17 08:11:55 +01:00
|
|
|
shader_set_uniform_i(uniform_sam, _sam);
|
2023-01-01 02:06:02 +01:00
|
|
|
draw_surface_safe(_data[0], 0, 0);
|
|
|
|
shader_reset();
|
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
BLEND_NORMAL;
|
2023-01-01 02:06:02 +01:00
|
|
|
surface_reset_target();
|
|
|
|
|
2023-02-14 05:32:32 +01:00
|
|
|
_outSurf = mask_apply(_data[0], _outSurf, _data[3], _data[4]);
|
|
|
|
|
2023-01-01 02:06:02 +01:00
|
|
|
return _outSurf;
|
|
|
|
}
|
|
|
|
}
|