Pixel-Composer/scripts/project_data/project_data.gml

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#region global
globalvar PROJECTS, PROJECT;
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PROJECT = noone;
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#endregion
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#region layer
function Layer() constructor {
name = "New Layer";
nodes = [];
}
#endregion
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#region project
function Project() constructor {
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active = true;
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meta = __getdefaultMetaData();
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path = "";
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thumbnail = "";
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version = SAVE_VERSION;
seed = irandom_range(100000, 999999);
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modified = false;
readonly = false;
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safeMode = false;
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allNodes = [];
nodes = [];
nodeTopo = [];
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nodeMap = ds_map_create();
nodeNameMap = ds_map_create();
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composer = noone;
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animator = new AnimationManager();
globalNode = new Node_Global();
nodeController = new __Node_Controller(self);
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load_layout = false;
previewNode = "";
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inspectingNode = "";
previewGrid = {
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show : false,
snap : false,
size : [ 16, 16 ],
opacity : 0.5,
color : cola(COLORS.panel_preview_grid),
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pixel : false,
}
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graphGrid = {
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show : true,
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show_origin : false,
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snap : true,
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size : 16,
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opacity : 0.05,
color : cola(c_white),
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highlight : 12,
}
graph_display_parameter = {
show_grid : true,
show_dimension : true,
show_compute : true,
avoid_label : false,
preview_scale : 100,
highlight : false,
show_control : false,
show_tooltip : true,
}
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addons = {};
onion_skin = {
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enabled: false,
range: [ -1, 1 ],
step: 1,
color: [ cola(c_red), cola(c_blue) ],
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alpha: 0.5,
on_top: true,
};
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tunnels_in = ds_map_create();
tunnels_in_map = ds_map_create();
tunnels_out = ds_map_create();
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#region ===================== BINDERS ====================
bind_gamemaker = noone;
bind_godot = noone;
gamemaker_editWidget = new gamemakerPathBox(self);
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#endregion
#region =================== ATTRIBUTES ===================
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attributes = variable_clone(PROJECT_ATTRIBUTES);
attributes.bind_gamemaker_path = "";
attributes.bind_godot_path = "";
attributeEditor = [
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[ "Default Surface", "surface_dimension", new vectorBox(2,
function(val, index) {
attributes.surface_dimension[index] = val;
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PROJECT_ATTRIBUTES.surface_dimension = array_clone(attributes.surface_dimension);
RENDER_ALL
return true;
}),
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function(junc) {
if(!is_struct(junc)) return;
if(!is_instanceof(junc, NodeValue)) return;
var attr = attributes.surface_dimension;
var _val = junc.getValue();
var _res = [ attr[0], attr[1] ];
switch(junc.type) {
case VALUE_TYPE.float :
case VALUE_TYPE.integer :
if(is_real(_val))
_res = [ _val, _val ];
else if(is_array(_val) && array_length(_val) >= 2) {
_res[0] = is_real(_val[0])? _val[0] : 1;
_res[1] = is_real(_val[1])? _val[1] : 1;
}
break;
case VALUE_TYPE.surface :
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if(is_array(_val)) _val = array_safe_get_fast(_val, 0);
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if(is_surface(_val))
_res = surface_get_dimension(_val);
break;
}
attr[0] = _res[0];
attr[1] = _res[1];
} ],
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[ "Palette", "palette", new buttonPalette(function(pal) { setPalette(pal); RENDER_ALL return true; }),
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function(junc) {
if(!is_struct(junc)) return;
if(!is_instanceof(junc, NodeValue)) return;
if(junc.type != VALUE_TYPE.color) return;
if(junc.display_type != VALUE_DISPLAY.palette) return;
setPalette(junc.getValue());
}
],
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// [ "Gamemaker Link", "bind_gamemaker_path", gamemaker_editWidget, noone ],
];
static setPalette = function(pal = noone) {
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if(pal != noone) {
for (var i = 0, n = array_length(pal); i < n; i++)
pal[i] = cola(pal[i], _color_get_alpha(pal[i]));
attributes.palette = pal;
PROJECT_ATTRIBUTES.palette = array_clone(pal);
}
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palettes = paletteToArray(attributes.palette);
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} setPalette();
#endregion
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timelines = new timelineItemGroup();
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notes = [];
static step = function() {
slideShowPreStep();
animator.step();
globalNode.step();
}
static postStep = function() {
slideShowPostStep();
}
useSlideShow = false;
slideShow = {};
slideShow_keys = [];
slideShow_index = 0;
slideShow_amount = 0;
slideShow_current = noone;
static slideShowPreStep = function() { slideShow = {}; }
static slideShowPostStep = function() {
slideShow_keys = variable_struct_get_names(slideShow);
array_sort(slideShow_keys, true);
slideShow_amount = array_length(slideShow_keys);
useSlideShow = slideShow_amount > 0;
slideShow_current = struct_try_get(slideShow, array_safe_get(slideShow_keys, slideShow_index, 0), noone);
}
static slideShowSet = function(index) {
slideShow_index = index;
slideShow_current = struct_try_get(slideShow, array_safe_get(slideShow_keys, slideShow_index, 0), noone);
return slideShow_current;
}
static cleanup = function() {
array_foreach(allNodes, function(_node) {
_node.active = false;
_node.cleanUp();
});
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ds_map_destroy(nodeMap);
ds_map_destroy(nodeNameMap);
gc_collect();
}
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static toString = function() { return $"ProjectObject [{path}]"; }
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static serialize = function() {
var _map = {};
_map.version = SAVE_VERSION;
var _anim_map = {};
_anim_map.frames_total = animator.frames_total;
_anim_map.framerate = animator.framerate;
_anim_map.frame_range = animator.frame_range;
_anim_map.playback = animator.playback;
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_map.animator = _anim_map;
_map.metadata = meta.serialize();
_map.global_node = globalNode.serialize();
_map.onion_skin = onion_skin;
var _prev_node = PANEL_PREVIEW? PANEL_PREVIEW.getNodePreview() : noone;
_map.previewNode = _prev_node? _prev_node.node_id : noone;
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var _insp_node = PANEL_INSPECTOR? PANEL_INSPECTOR.getInspecting() : noone;
_map.inspectingNode = _insp_node? _insp_node.node_id : noone;
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_map.previewGrid = previewGrid;
_map.graphGrid = graphGrid;
_map.attributes = attributes;
_map.timelines = timelines.serialize();
_map.notes = array_map(notes, function(note) { return note.serialize(); } );
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_map.composer = composer;
_map.load_layout = load_layout;
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_map.graph_display_parameter = graph_display_parameter;
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__node_list = [];
array_foreach(allNodes, function(node) { if(node.active) array_push(__node_list, node.serialize()); })
_map.nodes = __node_list;
var prev = PANEL_PREVIEW.getNodePreviewSurface();
if(!is_surface(prev)) _map.preview = "";
else _map.preview = surface_encode(surface_size_lim(prev, 128, 128));
var _addon = {};
with(_addon_custom) {
var _ser = lua_call(thread, "serialize");
_addon[$ name] = PREFERENCES.save_file_minify? json_stringify_minify(_ser) : json_stringify(_ser);
}
_map.addon = _addon;
return _map;
}
static deserialize = function(_map) {
if(struct_has(_map, "animator")) {
var _anim_map = _map.animator;
animator.frames_total = struct_try_get(_anim_map, "frames_total", 30);
animator.framerate = struct_try_get(_anim_map, "framerate", 30);
animator.frame_range = struct_try_get(_anim_map, "frame_range", noone);
animator.playback = struct_try_get(_anim_map, "playback", ANIMATOR_END.loop);
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}
if(struct_has(_map, "onion_skin")) struct_override(onion_skin, _map.onion_skin);
if(struct_has(_map, "previewGrid")) struct_override(previewGrid, _map.previewGrid);
if(struct_has(_map, "graphGrid")) struct_override(graphGrid, _map.graphGrid);
if(struct_has(_map, "attributes")) struct_override(attributes, _map.attributes);
if(struct_has(_map, "metadata")) meta.deserialize(_map.metadata);
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if(struct_has(_map, "composer")) composer = _map.composer;
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if(struct_has(_map, "graph_display_parameter")) struct_override(graph_display_parameter, _map.graph_display_parameter);
load_layout = struct_try_get(_map, "load_layout", load_layout);
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setPalette();
if(struct_has(_map, "notes")) {
notes = array_create(array_length(_map.notes));
for( var i = 0, n = array_length(_map.notes); i < n; i++ )
notes[i] = new Note.deserialize(_map.notes[i]);
}
globalNode = new Node_Global();
if(struct_has(_map, "global")) globalNode.deserialize(_map.global);
else if(struct_has(_map, "global_node")) globalNode.deserialize(_map.global_node);
addons = {};
if(struct_has(_map, "addon")) {
var _addon = _map.addon;
addons = _addon;
struct_foreach(_addon, function(_name, _value) { addonLoad(_name, false); });
}
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previewNode = struct_try_get(_map, "previewNode", noone);
if(PANEL_PREVIEW && previewNode != "") {
var _node = nodeMap[? previewNode];
if(_node) PANEL_PREVIEW.setNodePreview(_node);
}
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inspectingNode = struct_try_get(_map, "inspectingNode", noone);
if(PANEL_INSPECTOR && inspectingNode != "") {
var _node = nodeMap[? inspectingNode];
if(_node) PANEL_INSPECTOR.setInspecting(_node);
}
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bind_gamemaker = Binder_Gamemaker(attributes.bind_gamemaker_path);
if(bind_gamemaker == noone) attributes.bind_gamemaker_path = "";
}
static postDeserialize = function() {
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}
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}
function __initProject() {
PROJECT = new Project();
PROJECTS = [ PROJECT ];
}
#endregion