Pixel-Composer/scripts/gradients_function/gradients_function.gml

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enum GRADIENT_INTER {
smooth,
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none,
hue
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}
function gradientKey(time, value) constructor { #region
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self.time = time;
self.value = value;
static clone = function() { return new gradientKey(time, value); }
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static serialize = function() { return { time, value }; }
} #endregion
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function gradientObject(color = c_black) constructor { #region
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static GRADIENT_LIMIT = 128;
if(is_array(color)) keys = [ new gradientKey(0, cola(color[0])), new gradientKey(1, cola(color[1])) ];
else keys = [ new gradientKey(0, cola(color)) ];
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type = GRADIENT_INTER.smooth;
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surf = noone;
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static clone = function() { #region
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var g = new gradientObject();
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for( var i = 0, n = array_length(keys); i < n; i++ )
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g.keys[i] = keys[i].clone();
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g.type = type;
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return g;
} #endregion
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static add = function(_addkey, _deleteDup = true) { #region
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if(array_length(keys) > GRADIENT_LIMIT) return;
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if(array_length(keys) == 0) {
array_push(keys, _addkey);
return;
}
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for(var i = 0; i < array_length(keys); i++) {
var _key = keys[i];
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if(_key.time == _addkey.time) {
if(_deleteDup)
_key.value = _addkey.value;
return;
} else if(_key.time > _addkey.time) {
array_insert(keys, i, _addkey);
return;
}
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}
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array_push(keys, _addkey);
} #endregion
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static eval = function(position) { #region
var _len = array_length(keys);
if(_len == 0) return c_black;
if(_len == 1) return keys[0].value;
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if(position <= keys[0].time) return keys[0].value;
if(position >= keys[_len - 1].time) return keys[_len - 1].value;
var _pkey = keys[0];
for(var i = 1; i < _len; i++) {
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var _key = keys[i];
if(_key.time < position) continue;
if(_key.time == position) return keys[i].value;
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var rat = (position - _pkey.time) / (_key.time - _pkey.time);
switch(type) {
case GRADIENT_INTER.smooth : return merge_color(_pkey.value, _key.value, rat);
case GRADIENT_INTER.hue : return merge_color_hsv(_pkey.value, _key.value, rat);
case GRADIENT_INTER.none : return _pkey.value;
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}
_pkey = _key;
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}
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return keys[array_length(keys) - 1].value; //after last color
} #endregion
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static draw = function(_x, _y, _w, _h, _a = 1) { #region
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var uniform_grad_blend = shader_get_uniform(sh_gradient_display, "gradient_blend");
var uniform_grad = shader_get_uniform(sh_gradient_display, "gradient_color");
var uniform_grad_time = shader_get_uniform(sh_gradient_display, "gradient_time");
var uniform_grad_key = shader_get_uniform(sh_gradient_display, "gradient_keys");
var _grad_color = [];
var _grad_time = [];
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var len = min(128, array_length(keys));
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var aa = false;
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for(var i = 0; i < len; i++) {
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var _val = keys[i].value;
if(_val == undefined) return;
_grad_color[i * 4 + 0] = _color_get_red(_val);
_grad_color[i * 4 + 1] = _color_get_green(_val);
_grad_color[i * 4 + 2] = _color_get_blue(_val);
_grad_color[i * 4 + 3] = _color_get_alpha(_val);
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_grad_time[i] = keys[i].time;
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if(_grad_color[i * 4 + 3] != 1) aa = true;
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}
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surf = surface_verify(surf, _w, _h);
surface_set_target(surf);
DRAW_CLEAR
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var _gh = aa? _h - ui(8) : _h;
draw_sprite_stretched_ext(THEME.gradient_mask, 0, 0, 0, _w, _gh, c_white, _a)
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if(len) {
BLEND_MULTIPLY
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shader_set(sh_gradient_display);
shader_set_uniform_i(uniform_grad_blend, type);
shader_set_uniform_f_array_safe(uniform_grad, _grad_color, GRADIENT_LIMIT * 4);
shader_set_uniform_f_array_safe(uniform_grad_time, _grad_time);
shader_set_uniform_i(uniform_grad_key, len);
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draw_sprite_stretched_ext(s_fx_pixel, 0, 0, 0, _w, _gh, c_white, 1);
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shader_reset();
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BLEND_NORMAL
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}
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if(aa) {
draw_sprite_stretched_ext(THEME.gradient_mask, 0, 0, _h - ui(6), _w, ui(6), c_white, _a)
BLEND_MULTIPLY
shader_set(sh_gradient_display_alpha);
shader_set_uniform_i(uniform_grad_blend, type);
shader_set_uniform_f_array_safe(uniform_grad, _grad_color, GRADIENT_LIMIT * 4);
shader_set_uniform_f_array_safe(uniform_grad_time, _grad_time);
shader_set_uniform_i(uniform_grad_key, len);
draw_sprite_stretched_ext(s_fx_pixel, 0, 0, _h - ui(6), _w, ui(6), c_white, 1);
shader_reset();
BLEND_NORMAL
}
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surface_reset_target();
draw_surface(surf, _x, _y);
} #endregion
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static toArray = function() { #region
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var _grad_color = [], _grad_time = [];
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for(var i = 0; i < array_length(keys); i++) {
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var _val = keys[i].value;
if(is_undefined(_val)) continue;
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_grad_color[i * 4 + 0] = _color_get_red(_val);
_grad_color[i * 4 + 1] = _color_get_green(_val);
_grad_color[i * 4 + 2] = _color_get_blue(_val);
_grad_color[i * 4 + 3] = _color_get_alpha(_val);
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_grad_time[i] = keys[i].time;
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}
return [ _grad_color, _grad_time ];
} #endregion
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static lerpTo = function(target, amount) { #region
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var grad = new gradientObject();
grad.keys = [];
grad.type = type;
var key_count = ceil(lerp(array_length(keys), array_length(target.keys), amount));
for( var i = 0; i < key_count; i++ ) {
var rat = i / (key_count - 1);
var kf = keys[rat * (array_length(keys) - 1)];
var kt = target.keys[rat * (array_length(target.keys) - 1)];
var time = lerp(kf.time, kt.time, amount);
var value = merge_color(eval(time), target.eval(time), amount);
grad.keys[i] = new gradientKey(time, value);
}
return grad;
} #endregion
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static shader_submit = function() { #region
var _grad = toArray();
var _grad_color = _grad[0];
var _grad_time = _grad[1];
shader_set_i("gradient_blend", type);
shader_set_f("gradient_color", _grad_color);
shader_set_f("gradient_time", _grad_time);
shader_set_i("gradient_keys", array_length(keys));
} #endregion
static clone = function() { #region
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var g = new gradientObject();
g.keys = [];
g.type = type;
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for( var i = 0, n = array_length(keys); i < n; i++ )
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g.keys[i] = keys[i].clone();
return g;
} #endregion
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static serialize = function() { #region
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var s = { type: type };
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s.keys = [];
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for( var i = 0, n = array_length(keys); i < n; i++ )
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s.keys[i] = keys[i].serialize();
return json_stringify(s, false);
} #endregion
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static deserialize = function(str) { #region
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var s;
if(is_string(str))
s = json_try_parse(str);
else if(is_struct(str))
s = str;
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else if(is_array(str)) {
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keys = [];
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for( var i = 0, n = array_length(str); i < n; i++ )
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keys[i] = new gradientKey(str[i].time, str[i].value);
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return self;
}
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type = struct_try_get(s, "type");
keys = array_create(array_length(s.keys));
for( var i = 0, n = array_length(s.keys); i < n; i++ ) {
var _time = real(s.keys[i].time);
var _value = real(s.keys[i].value);
_value = PROJECT.version < 11640 && !is_int64(_value)? cola(_value) : int64(_value);
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keys[i] = new gradientKey(_time, _value);
}
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return self;
} #endregion
} #endregion
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function loadGradient(path) { #region
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if(path == "") return noone;
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if(!file_exists_empty(path)) return noone;
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var grad = new gradientObject();
grad.keys = [];
var _t = file_text_open_read(path);
while(!file_text_eof(_t)) {
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var key = string_trim(file_text_readln(_t));
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var _col = 0, _pos = 0;
if(string_pos(",", key)) {
var keys = string_splice(key, ",");
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if(array_length(keys) < 2) continue;
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_col = toNumber(keys[0]);
_pos = toNumber(keys[1]);
} else {
_col = toNumber(key);
if(file_text_eof(_t)) break;
_pos = toNumber(file_text_readln(_t));
}
array_push(grad.keys, new gradientKey(_pos, _col));
}
file_text_close(_t);
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return grad;
} #endregion
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function shader_set_gradient(gradient, surface, range, junc) { #region
var use_map = junc.attributes.mapped && is_surface(surface);
shader_set_i("gradient_use_map", use_map);
shader_set_f("gradient_map_range", range);
var t = shader_set_surface("gradient_map", surface);
gpu_set_tex_filter_ext(t, true);
gradient.shader_submit();
} #endregion
function evaluate_gradient_map(_x, gradient, surface, range, junc) { #region
var use_map = junc.attributes.mapped && is_surface(surface);
if(use_map) {
var _sw = surface_get_width(surface);
var _sh = surface_get_width(surface);
var _sx = lerp(range[0], range[2], _x) * _sw;
var _sy = lerp(range[1], range[3], _x) * _sh;
return surface_getpixel_ext(surface, _sx, _sy);
}
return gradient.eval(_x);
} #endregion
globalvar GRADIENTS;
GRADIENTS = [];
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function __initGradient() { #region
GRADIENTS = [];
var path = DIRECTORY + "Gradients/"
var file = file_find_first(path + "*", 0);
while(file != "") {
array_push(GRADIENTS, {
name: filename_name_only(file),
path: path + file,
gradient: loadGradient(path + file)
});
file = file_find_next();
}
file_find_close();
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} #endregion