Pixel-Composer/scripts/node_pixel_sampler/node_pixel_sampler.gml

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function Node_Pixel_Sampler(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
name = "Pixel Sampler";
inputs[| 0] = nodeValue("Base Texture", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
inputs[| 1] = nodeValue("Sample Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_button, [ "Keep Size", "Expand" ]);
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inputs[| 2] = nodeValue("Match Mode", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
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.setDisplay(VALUE_DISPLAY.enum_button, [ "Brightness", "RGB", "Hue" ]);
inputs[| 3] = nodeValue("Surfaces", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, [ noone ] )
.setArrayDepth(1);
inputs[| 4] = nodeValue("Gradient", self, JUNCTION_CONNECT.input, VALUE_TYPE.gradient, new gradientObject([ c_black, c_white ]) )
.setMappable(5);
inputs[| 5] = nodeValueMap("Gradient map", self);
inputs[| 6] = nodeValueGradientRange("Gradient map range", self, inputs[| 4]);
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inputs[| 7] = nodeValue("Color Blending", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0 )
.setDisplay(VALUE_DISPLAY.enum_scroll, [ "None", "Multiply" ]);
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inputs[| 8] = nodeValue("Blending Intensity", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1 )
.setDisplay(VALUE_DISPLAY.slider);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
input_display_list = [
["Base Texture", false], 0, 1, 2,
["Surface", false], 3, 4, 5,
["Render", false], 7, 8,
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];
attribute_surface_depth();
temp_surface = [ noone ];
static step = function() {
inputs[| 4].mappableStep();
}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
var _base = _data[0];
var _samp = _data[1];
var _mach = _data[2];
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var _surf = _data[3];
var _colr = _data[4];
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var _blnd = _data[7];
var _bint = _data[8];
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var _inps = array_length(_surf);
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if(!is_surface(_base)) return _outSurf;
if(_inps == 0) return _outSurf;
var _dim = surface_get_dimension(_base);
var _tdim = surface_get_dimension(_surf[0]);
temp_surface[0] = surface_verify(temp_surface[0], 8192, 8192);
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var _tcol = floor(8192 / _tdim[0]);
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surface_set_shader(temp_surface[0], noone);
for(var i = 0; i < _inps; i++) {
var _tex_s = _surf[i];
var _col = i % _tcol;
var _row = floor(i / _tcol);
var _tx = _col * _tdim[0];
var _ty = _row * _tdim[1];
draw_surface_safe(_tex_s, _tx, _ty);
}
surface_reset_shader();
var _ww = _dim[0];
var _hh = _dim[1];
switch(_samp) {
case 0 :
_ww = _dim[0];
_hh = _dim[1];
break;
case 1 :
_ww = _dim[0] * _tdim[0];
_hh = _dim[1] * _tdim[1];
break;
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}
_outSurf = surface_verify(_outSurf, _ww, _hh);
surface_set_shader(_outSurf, sh_pixel_sample);
shader_set_f("dimension", [ _ww, _hh ]);
shader_set_f("samplerDimension", _tdim);
shader_set_f("samplerColumn", _tcol);
shader_set_surface("samplers", temp_surface[0]);
shader_set_i("amount", _inps);
shader_set_i("sampleMode", _samp);
shader_set_i("matchMode", _mach);
shader_set_gradient(_data[4], _data[5], _data[6], inputs[| 4]);
shader_set_i("blendMode", _blnd);
shader_set_f("blendIntensity", _bint);
draw_surface_stretched(_base, 0, 0, _ww, _hh);
surface_reset_shader();
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return _outSurf;
}
}