Pixel-Composer/scripts/node_flip/node_flip.gml

40 lines
1.1 KiB
Text
Raw Normal View History

2023-02-28 09:43:01 +01:00
function Node_Flip(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
2022-12-27 04:00:50 +01:00
name = "Flip";
shader = sh_flip;
uniform_axs = shader_get_uniform(shader, "axis");
2023-02-14 05:32:32 +01:00
inputs[| 0] = nodeValue("Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue("Axis", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
2022-12-27 04:00:50 +01:00
.setDisplay(VALUE_DISPLAY.enum_button, ["x", "y"]);
2023-02-14 05:32:32 +01:00
inputs[| 2] = nodeValue("Active", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, true);
active_index = 2;
input_display_list = [ 2,
["Surface", true], 0,
2023-01-01 02:06:02 +01:00
["Flip", false], 1,
2022-12-27 04:00:50 +01:00
]
2023-02-14 05:32:32 +01:00
outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
2022-12-27 04:00:50 +01:00
2023-03-19 09:17:39 +01:00
attribute_surface_depth();
2023-01-01 02:06:02 +01:00
static process_data = function(_outSurf, _data, _output_index, _array_index) {
2022-12-27 04:00:50 +01:00
var _axis = _data[1];
surface_set_target(_outSurf);
2023-03-19 09:17:39 +01:00
DRAW_CLEAR
2023-02-14 05:32:32 +01:00
BLEND_OVERRIDE;
2022-12-27 04:00:50 +01:00
shader_set(shader);
shader_set_uniform_i(uniform_axs, _axis);
draw_surface_safe(_data[0], 0, 0);
shader_reset();
2023-02-14 05:32:32 +01:00
BLEND_NORMAL;
2022-12-27 04:00:50 +01:00
surface_reset_target();
return _outSurf;
}
}