Pixel-Composer/scripts/node_counter/node_counter.gml

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function Node_Counter(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Frame Index";
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update_on_frame = true;
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setDimension(96, 48);
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newInput(0, nodeValue_Float("Start", self, 1));
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newInput(1, nodeValue_Float("Speed", self, 1));
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newInput(2, nodeValue_Int("Mode", self, 0, @"Counting mode
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- Frame count: Count value up/down per frame.
- Animation progress: Count from 0 (first frame) to 1 (last frame). ")
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Frame count", "Animation progress"]))
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.rejectArray();
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newOutput(0, nodeValue_Output("Value", self, VALUE_TYPE.float, 0));
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input_display_list = [
2, 0, 1
];
static step = function() {
var mode = getInputData(2);
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inputs[0].setVisible(mode == 0);
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}
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static processData = function(_output, _data, _output_index, _array_index = 0) {
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var time = CURRENT_FRAME;
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var mode = _data[2];
var val = 0;
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switch(mode) {
case 0 : val = _data[0] + time * _data[1]; break;
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case 1 : val = time / (TOTAL_FRAMES - 1) * _data[1]; break;
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}
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return val;
}
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static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
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var bbox = drawGetBbox(xx, yy, _s);
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var str = outputs[0].getValue();
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draw_set_text(f_sdf, fa_center, fa_center, COLORS._main_text);
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var ss = string_scale(str, bbox.w, bbox.h);
draw_text_transformed(bbox.xc, bbox.yc, str, ss, ss, 0);
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}
}