Pixel-Composer/scripts/node_image_animated/node_image_animated.gml

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function Node_create_Image_Animated(_x, _y, _group = noone) {
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var path = "";
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if(!LOADING && !APPENDING && !CLONING) {
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path = get_open_filenames(".png", "");
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key_release();
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if(path == "") return noone;
}
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var node = new Node_Image_Animated(_x, _y, _group);
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var paths = paths_to_array(path);
node.inputs[| 0].setValue(paths);
node.doUpdate();
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//ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
}
function Node_create_Image_Animated_path(_x, _y, _path) {
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var node = new Node_Image_Animated(_x, _y, PANEL_GRAPH.getCurrentContext());
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node.inputs[| 0].setValue(_path);
node.doUpdate();
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//ds_list_add(PANEL_GRAPH.nodes_list, node);
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return node;
}
enum ANIMATION_END {
loop,
ping,
hold,
hide
}
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function Node_Image_Animated(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
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name = "Animation";
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spr = [];
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color = COLORS.node_blend_input;
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update_on_frame = true;
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inputs[| 0] = nodeValue("Path", self, JUNCTION_CONNECT.input, VALUE_TYPE.path, [])
.setDisplay(VALUE_DISPLAY.path_array, { filter: ["*.png", ""] });
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inputs[| 1] = nodeValue("Padding", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, [0, 0, 0, 0])
.setDisplay(VALUE_DISPLAY.padding)
.rejectArray();
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inputs[| 2] = nodeValue("Stretch frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false, "Stretch animation speed to match project length.")
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.rejectArray();
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inputs[| 3] = nodeValue("Animation speed", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 1)
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.rejectArray();
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inputs[| 4] = nodeValue("Loop modes", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0)
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.setDisplay(VALUE_DISPLAY.enum_scroll, ["Loop", "Ping pong", "Hold last frame", "Hide"])
.rejectArray();
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inputs[| 5] = nodeValue("Set animation length to match", self, JUNCTION_CONNECT.input, VALUE_TYPE.trigger, 0)
.setDisplay(VALUE_DISPLAY.button, { name: "Match length", onClick: function() {
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if(array_length(spr) == 0) return;
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TOTAL_FRAMES = array_length(spr);
} });
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inputs[| 6] = nodeValue("Custom frame order", self, JUNCTION_CONNECT.input, VALUE_TYPE.boolean, false);
inputs[| 7] = nodeValue("Frame", self, JUNCTION_CONNECT.input, VALUE_TYPE.integer, 0);
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outputs[| 0] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
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input_display_list = [
["Image", false], 0, 1,
["Animation", false], 5, 4, 6, 7, 2, 3,
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];
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attribute_surface_depth();
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path_loaded = [];
on_drop_file = function(path) { #region
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if(directory_exists(path)) {
with(dialogCall(o_dialog_drag_folder, WIN_W / 2, WIN_H / 2)) {
dir_paths = path;
target = other;
}
return true;
}
var paths = paths_to_array(path);
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inputs[| 0].setValue(paths);
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if(updatePaths(paths)) {
doUpdate();
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return true;
}
return false;
} #endregion
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function updatePaths(paths) { #region
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if(!is_array(paths) && ds_exists(paths, ds_type_list))
paths = ds_list_to_array(paths);
for(var i = 0; i < array_length(spr); i++) {
if(spr[i] && sprite_exists(spr[i]))
sprite_delete(spr[i]);
}
spr = [];
path_loaded = array_create(array_length(paths));
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for( var i = 0, n = array_length(paths); i < n; i++ ) {
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path_loaded[i] = paths[i];
var path = try_get_path(paths[i]);
if(path == -1) continue;
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setDisplayName(string_replace(filename_name(path), filename_ext(path), ""));
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var ext = string_lower(filename_ext(path));
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switch(ext) {
case ".png" :
case ".jpg" :
case ".jpeg" :
array_push(spr, sprite_add(path, 1, false, false, 0, 0));
break;
}
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}
return true;
} #endregion
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insp1UpdateTooltip = __txt("Refresh");
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insp1UpdateIcon = [ THEME.refresh, 1, COLORS._main_value_positive ];
static onInspector1Update = function() { #region
var path = getInputData(0);
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if(path == "") return;
updatePaths(path);
update();
} #endregion
static step = function() { #region
var str = getInputData(2);
var _cus = getInputData(6);
inputs[| 7].setVisible( _cus);
inputs[| 2].setVisible(!_cus);
inputs[| 3].setVisible(!_cus && !str);
inputs[| 4].setVisible(!_cus && !str);
} #endregion
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static update = function(frame = CURRENT_FRAME) { #region
var path = getInputData(0);
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if(path == "") return;
if(is_array(path) && !array_equals(path, path_loaded))
updatePaths(path);
if(array_length(spr) == 0) return;
var _pad = getInputData(1);
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var _cus = getInputData(6);
var _str = getInputData(2);
var _end = getInputData(4);
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var _spd = _str? (TOTAL_FRAMES + 1) / array_length(spr) : 1 / getInputData(3);
if(_spd == 0) _spd = 1;
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var _frame = _cus? getInputData(7) : floor(CURRENT_FRAME / _spd);
var _len = array_length(spr);
var _drw = true;
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var ww = sprite_get_width(spr[0]);
var hh = sprite_get_height(spr[0]);
ww += _pad[0] + _pad[2];
hh += _pad[1] + _pad[3];
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var surfs = outputs[| 0].getValue();
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surfs = surface_verify(surfs, ww, hh, attrDepth());
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outputs[| 0].setValue(surfs);
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switch(_end) {
case ANIMATION_END.loop :
_frame = safe_mod(_frame, _len);
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break;
case ANIMATION_END.ping :
_frame = safe_mod(_frame, _len * 2 - 2);
if(_frame >= _len)
_frame = _len * 2 - 2 - _frame;
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break;
case ANIMATION_END.hold :
_frame = min(_frame, _len - 1);
break;
case ANIMATION_END.hide :
if(_frame < 0 || _frame >= _len)
_drw = false;
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break;
}
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var _spr = array_safe_get(spr, _frame, noone);
if(_spr == noone) return;
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var curr_w = sprite_get_width(spr[_frame]);
var curr_h = sprite_get_height(spr[_frame]);
var curr_x = _pad[2] + (ww - curr_w) / 2;
var curr_y = _pad[1] + (hh - curr_h) / 2;
surface_set_shader(surfs);
if(_drw) draw_sprite(spr[_frame], 0, curr_x, curr_y);
surface_reset_shader();
} #endregion
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}