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37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
function Node_Wrap_Area(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
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name = "Area wrap";
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inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
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inputs[| 1] = nodeValue(1, "Area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ])
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.setDisplay(VALUE_DISPLAY.area);
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outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
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static drawOverlay = function(active, _x, _y, _s, _mx, _my) {
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inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my);
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}
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static process_data = function(_outSurf, _data, _output_index) {
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var _inSurf = _data[0];
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var _area = _data[1];
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var cx = _area[0];
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var cy = _area[1];
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var cw = _area[2];
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var ch = _area[3];
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var ww = cw / surface_get_width(_inSurf) * 2;
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var hh = ch / surface_get_height(_inSurf) * 2;
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surface_set_target(_outSurf);
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draw_clear_alpha(0, 0);
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BLEND_ADD
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draw_surface_ext_safe(_inSurf, cx - cw, cy - ch, ww, hh, 0, c_white, 1);
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BLEND_NORMAL
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surface_reset_target();
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return _outSurf;
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}
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} |