Pixel-Composer/scripts/node_wrap_area/node_wrap_area.gml
2022-12-13 15:20:36 +07:00

37 lines
1.1 KiB
Plaintext

function Node_Wrap_Area(_x, _y, _group = -1) : Node_Processor(_x, _y, _group) constructor {
name = "Area wrap";
inputs[| 0] = nodeValue(0, "Surface in", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, 0);
inputs[| 1] = nodeValue(1, "Area", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, [ 16, 16, 4, 4, AREA_SHAPE.rectangle ])
.setDisplay(VALUE_DISPLAY.area);
outputs[| 0] = nodeValue(0, "Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, PIXEL_SURFACE);
static drawOverlay = function(active, _x, _y, _s, _mx, _my) {
inputs[| 1].drawOverlay(active, _x, _y, _s, _mx, _my);
}
static process_data = function(_outSurf, _data, _output_index) {
var _inSurf = _data[0];
var _area = _data[1];
var cx = _area[0];
var cy = _area[1];
var cw = _area[2];
var ch = _area[3];
var ww = cw / surface_get_width(_inSurf) * 2;
var hh = ch / surface_get_height(_inSurf) * 2;
surface_set_target(_outSurf);
draw_clear_alpha(0, 0);
BLEND_ADD
draw_surface_ext_safe(_inSurf, cx - cw, cy - ch, ww, hh, 0, c_white, 1);
BLEND_NORMAL
surface_reset_target();
return _outSurf;
}
}