mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
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29 lines
1.7 KiB
Markdown
29 lines
1.7 KiB
Markdown
<p align="center">
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<img src="https://github.com/Ttanasart-pt/Pixel-Composer/blob/6ed587ed6cd52317f6870836c1188ad914c834d4/img/s_banner.png" alt="Pixel Composer"/>
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</p>
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Node base VFX editor for pixel art.
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![sample 2](https://github.com/Ttanasart-pt/Pixel-Composer/blob/2986c4c6131e8729437bdd785bde11980056678c/img/sample%202.gif)
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## Set up guides
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- Install GameMaker: Studio IDE (runtime 2023.6.0.139)
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- Download and install extensions: (Some are optional, however an adjustment in code is required)
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+ YellowAfterLife File dropper (Free) [itch](https://yellowafterlife.itch.io/gamemaker-file-dropper)
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+ Samuel Venable xProcess, Border toggler, FileDropper (Free) [itch](https://samuel-venable.itch.io/gamemaker-extension-collection)
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+ Official Steamworks extension (Free) [GM marketplace](https://marketplace.yoyogames.com/assets/10709/steamworks-ext)
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+ YellowAfterLife GameFrame ($20) [itch](https://yellowafterlife.itch.io/gamemaker-gameframe)
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* Optionally, remove all gameframe_* reference and disable borderless mode.
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+ YellowAfterLife Apollo (Optional, $15) [itch](https://yellowafterlife.itch.io/gamemaker-lua)
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+ Mytino Fluid Dynamics - GM Studio 2 (Optional, $15) [GM marketplace](https://marketplace.yoyogames.com/assets/5402/fluid-dynamics-gm-studio-2)'
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- If running on Mac, delete PixelComposer\datafiles\data\themes\default folder (keep the zip file) before running.
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- To use native exception handler (for more information) goto `debug` (crtl+T > debug) and comment out `setException()`.
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## Links
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- [Documentation](https://pixel-composer-doc.readthedocs.io/en/latest/ui/)
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- [Download from itch.io](https://makham.itch.io/pixel-composer)
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- [Steam page](https://store.steampowered.com/app/2299510?beta=0)
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