mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2025-01-13 15:56:35 +01:00
82 lines
No EOL
2.3 KiB
Text
82 lines
No EOL
2.3 KiB
Text
function Node_Blur_Box(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
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name = "Box Blur";
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newInput(0, nodeValue_Surface("Surface in", self));
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newInput(1, nodeValue_Int("Size", self, 3))
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.setUnitRef(function(index) /*=>*/ {return getDimension(index)});
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newInput(2, nodeValue_Surface("Mask", self));
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newInput(3, nodeValue_Float("Mix", self, 1))
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.setDisplay(VALUE_DISPLAY.slider);
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newInput(4, nodeValue_Bool("Active", self, true));
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active_index = 4;
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newInput(5, nodeValue_Toggle("Channel", self, 0b1111, { data: array_create(4, THEME.inspector_channel) }));
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__init_mask_modifier(2); // inputs 6, 7,
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newInput(8, nodeValue_Bool("Separate Axis", self, false));
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newInput(9, nodeValue_Vec2("2D Size", self, [ 3, 3 ]));
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input_display_list = [ 4, 5,
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["Surfaces", true], 0, 2, 3, 6, 7,
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["Blur", false], 8, 1, 9,
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]
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newOutput(0, nodeValue_Output("Surface out", self, VALUE_TYPE.surface, noone));
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temp_surface = [ surface_create(1, 1) ];
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attribute_surface_depth();
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attribute_oversample();
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attribute_interpolation();
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static step = function() {
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__step_mask_modifier();
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}
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static processData = function(_outSurf, _data, _output_index, _array_index) {
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var _surf = _data[0];
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var _mask = _data[2];
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var _mix = _data[3];
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var _sepa = _data[8];
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var _siz2 = _data[9];
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var _size = _data[1];
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inputs[1].setVisible(!_sepa);
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inputs[9].setVisible( _sepa);
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var ww = surface_get_width_safe(_surf);
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var hh = surface_get_height_safe(_surf);
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temp_surface[0] = surface_verify(temp_surface[0], ww, hh, attrDepth());
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surface_set_shader(temp_surface[0], sh_blur_box);
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shader_set_interpolation(_data[0]);
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shader_set_i("sampleMode", getAttribute("oversample"));
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shader_set_2("dimension", [ ww, hh ]);
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shader_set_f("size", max(0, round(_sepa? _siz2[0] : _size)));
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shader_set_i("axis", 0);
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draw_surface_safe(_surf);
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surface_reset_shader();
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surface_set_shader(_outSurf, sh_blur_box);
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shader_set_interpolation(_data[0]);
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shader_set_f("size", max(0, round(_sepa? _siz2[1] : _size)));
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shader_set_i("axis", 1);
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draw_surface_safe(temp_surface[0]);
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surface_reset_shader();
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__process_mask_modifier(_data);
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_outSurf = mask_apply(_data[0], _outSurf, _mask, _mix);
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_outSurf = channel_apply(_data[0], _outSurf, _data[5]);
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return _outSurf;
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}
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} |