Pixel-Composer/shaders/sh_glow/sh_glow.fsh
2022-01-13 11:24:03 +07:00

10 lines
184 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
gl_FragColor = v_vColour * texture2D( gm_BaseTexture, v_vTexcoord );
}