Pixel-Composer/shaders/sh_remove_black/sh_remove_black.fsh
2022-01-13 11:24:03 +07:00

12 lines
285 B
GLSL

//
// Simple passthrough fragment shader
//
varying vec2 v_vTexcoord;
varying vec4 v_vColour;
void main() {
vec4 samp = texture2D( gm_BaseTexture, v_vTexcoord );
float bright = dot(samp.rgb, vec3(0.2126, 0.7152, 0.0722));
gl_FragColor = v_vColour * vec4(1., 1., 1., bright);
}