Pixel-Composer/scripts/node_path_shape/node_path_shape.gml
2024-12-22 15:01:16 +07:00

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function Node_Path_Shape(_x, _y, _group = noone) : Node(_x, _y, _group) constructor {
name = "Path Shape";
setDimension(96, 48);
newInput(0, nodeValue_Vec2("Position", self, [ 0, 0 ]));
newInput(1, nodeValue_Vec2("Half Size", self, [ 32, 32 ]));
newInput(2, nodeValue_Rotation("Rotation", self, 0));
shapeScroll = [
new scrollItem("Rectangle", s_node_shape_type, 0),
new scrollItem("Trapezoid", s_node_shape_type, 2),
new scrollItem("Parallelogram", s_node_shape_type, 3),
-1,
new scrollItem("Ellipse", s_node_shape_type, 5),
new scrollItem("Arc", s_node_shape_type, 6),
new scrollItem("Squircle", s_node_shape_type, 11),
-1,
new scrollItem("Polygon", s_node_shape_type, 12),
new scrollItem("Star", s_node_shape_type, 13),
];
newInput(3, nodeValue_Enum_Scroll("Shape", self, 0, shapeScroll));
newInput(4, nodeValue_Float("Skew", self, .5))
.setDisplay(VALUE_DISPLAY.slider, { range: [ -1, 1, 0.01] });
newInput(5, nodeValue_Rotation_Range("Angle Range", self, [ 0, 90 ]));
newInput(6, nodeValue_Float("Factor", self, 4));
newInput(7, nodeValue_Int("Sides", self, 4));
newInput(8, nodeValue_Float("Inner Radius", self, .5));
newOutput(0, nodeValue_Output("Path data", self, VALUE_TYPE.pathnode, self));
input_display_list = [
["Transform", false], 0, 2, 1,
["Shape", false], 3, 4, 5, 6, 7, 8,
];
points = [];
lengths = [];
lengthAccs = [];
lengthTotal = 0;
boundary = new BoundingBox();
cached_pos = ds_map_create();
shape = 0;
posx = 0; posy = 0;
scax = 1; scay = 1;
rot = 0;
pa1 = 0;
pa2x = 0; pa2y = 0;
pa3 = 0;
static getLineCount = function() /*=>*/ {return 1};
static getSegmentCount = function() /*=>*/ {return array_length(lengths)};
static getBoundary = function() /*=>*/ {return boundary};
static getLength = function() /*=>*/ {return lengthTotal};
static getAccuLength = function() /*=>*/ {return lengthAccs};
static getPointRatio = function(_rat, _ind = 0, out = undefined) {
if(out == undefined) out = new __vec2();
_rat = frac(_rat);
switch(shapeScroll[shape].name) {
case "Rectangle" :
case "Trapezoid" :
case "Parallelogram" :
if(_rat <= .25) {
var r = _rat * 4;
out.x = lerp(points[0][0], points[1][0], r);
out.y = lerp(points[0][1], points[1][1], r);
} else if(_rat <= .50) {
var r = (_rat - .25) * 4;
out.x = lerp(points[1][0], points[2][0], r);
out.y = lerp(points[1][1], points[2][1], r);
} else if(_rat <= .75) {
var r = (_rat - .50) * 4;
out.x = lerp(points[2][0], points[3][0], r);
out.y = lerp(points[2][1], points[3][1], r);
} else {
var r = (_rat - .75) * 4;
out.x = lerp(points[3][0], points[0][0], r);
out.y = lerp(points[3][1], points[0][1], r);
}
break;
case "Ellipse" :
var a = 360 * _rat;
out.x = posx + lengthdir_x(scax, a);
out.y = posy + lengthdir_y(scay, a);
break;
case "Arc" :
var a = lerp_angle(pa2x, pa2y, _rat);
out.x = posx + lengthdir_x(scax, a);
out.y = posy + lengthdir_y(scay, a);
break;
case "Squircle" :
var a = 360 * _rat;
var r = 1 / power(power(dcos(a % 90), pa3) + power(dsin(a % 90), pa3), 1 / pa3);
out.x = posx + lengthdir_x(scax * r, a);
out.y = posy + lengthdir_y(scay * r, a);
break;
case "Polygon" :
case "Star" : return getPointDistance(_rat * lengthTotal, _ind, out);
}
point_vec2_rotate(out, posx, posy, rot);
return out;
}
static getPointDistance = function(_dist, _ind = 0, out = undefined) {
if(out == undefined) out = new __vec2();
_dist = safe_mod(_dist, lengthTotal);
var _d = _dist, l;
var np = array_length(points);
for( var i = 0, n = array_length(lengths); i < n; i++ ) {
l = lengths[i];
if(_d > l) { _d -= l; continue; }
var p0 = points[(i + 0) % np];
var p1 = points[(i + 1) % np];
out.x = lerp(p0[0], p1[0], _d / l);
out.y = lerp(p0[1], p1[1], _d / l);
break;
}
point_vec2_rotate(out, posx, posy, rot);
return out;
}
static drawOverlay = function(hover, active, _x, _y, _s, _mx, _my, _snx, _sny) {
if(array_empty(points)) return;
var ox = _x + points[0][0] * _s, x0 = ox;
var oy = _y + points[0][1] * _s, y0 = oy;
var nx, ny;
draw_set_color(COLORS._main_accent);
for( var i = 1, n = array_length(points); i < n; i++ ) {
nx = _x + points[i][0] * _s;
ny = _y + points[i][1] * _s;
draw_line(ox, oy, nx, ny);
ox = nx;
oy = ny;
}
draw_line(ox, oy, x0, y0);
var _px = _x + posx * _s;
var _py = _y + posy * _s;
var h = inputs[0].drawOverlay(hover, active, _x, _y, _s, _mx, _my, _snx, _sny); hover &= !h;
var h = inputs[2].drawOverlay(hover, active, _px, _py, _s, _mx, _my, _snx, _sny); hover &= !h;
var h = inputs[1].drawOverlay(hover, active, _px, _py, _s, _mx, _my, _snx, _sny); hover &= !h;
}
static update = function(frame = CURRENT_FRAME) {
var _pos = inputs[0].getValue();
var _rot = inputs[2].getValue();
var _sca = inputs[1].getValue();
var _pa1 = inputs[4].getValue();
var _aran = inputs[5].getValue();
var _pa3 = inputs[6].getValue();
var _sid = inputs[7].getValue();
var _inn = inputs[8].getValue();
shape = inputs[3].getValue();
posx = _pos[0];
posy = _pos[1];
rot = _rot;
scax = _sca[0];
scay = _sca[1];
pa1 = _pa1;
pa2x = _aran[0];
pa2y = _aran[1];
pa3 = _pa3;
var ox, oy, nx, ny, x0, y0;
inputs[4].setVisible(false);
inputs[5].setVisible(false);
inputs[6].setVisible(false);
inputs[7].setVisible(false);
inputs[8].setVisible(false);
switch(shapeScroll[shape].name) {
case "Rectangle" :
points = [
[ posx - scax, posy - scay ],
[ posx + scax, posy - scay ],
[ posx + scax, posy + scay ],
[ posx - scax, posy + scay ],
];
break;
case "Trapezoid" :
inputs[4].setVisible(true);
points = [
[ posx - scax * saturate(1 - _pa1), posy - scay ],
[ posx + scax * saturate(1 - _pa1), posy - scay ],
[ posx + scax * saturate(1 + _pa1), posy + scay ],
[ posx - scax * saturate(1 + _pa1), posy + scay ],
];
break;
case "Parallelogram" :
inputs[4].setVisible(true);
points = [
[ posx - scax * saturate(1 - _pa1), posy - scay ],
[ posx + scax * saturate(1 + _pa1), posy - scay ],
[ posx + scax * saturate(1 - _pa1), posy + scay ],
[ posx - scax * saturate(1 + _pa1), posy + scay ],
];
break;
case "Ellipse" :
var _st = 64;
var _as = 360 / _st;
points = array_create(_st);
for( var i = 0; i < _st; i++ ) {
nx = posx + lengthdir_x(scax, _as * i);
ny = posy + lengthdir_y(scay, _as * i);
points[i] = [ nx, ny ];
}
break;
case "Arc" :
inputs[5].setVisible(true);
var _st = 64;
var _as = 1 / (_st - 63);
points = array_create(_st);
for( var i = 0; i < _st; i++ ) {
var a = lerp_angle(_aran[0], _aran[1], i * _as);
nx = posx + lengthdir_x(scax, a);
ny = posy + lengthdir_y(scay, a);
points[i] = [ nx, ny ];
}
break;
case "Squircle" :
inputs[6].setVisible(true);
var _st = 64;
var _as = 360 / _st;
points = array_create(_st);
for( var i = 0; i < _st; i++ ) {
var a = _as * i;
var r = 1 / power(power(dcos(a % 90), pa3) + power(dsin(a % 90), pa3), 1 / pa3);
nx = posx + lengthdir_x(scax * r, a);
ny = posy + lengthdir_y(scay * r, a);
points[i] = [ nx, ny ];
}
break;
case "Polygon" :
inputs[7].setVisible(true);
var _st = _sid;
var _as = 360 / _st;
points = array_create(_st);
for( var i = 0; i < _st; i++ ) {
nx = posx + lengthdir_x(scax, _as * i);
ny = posy + lengthdir_y(scay, _as * i);
points[i] = [ nx, ny ];
}
break;
case "Star" :
inputs[7].setVisible(true);
inputs[8].setVisible(true);
var _st = _sid;
var _as = 360 / _st;
points = array_create(_st * 2);
for( var i = 0; i < _st; i++ ) {
nx = posx + lengthdir_x(scax, _as * i);
ny = posy + lengthdir_y(scay, _as * i);
points[i * 2 + 0] = [ nx, ny ];
nx = posx + lengthdir_x(scax * _inn, _as * i + _as / 2);
ny = posy + lengthdir_y(scay * _inn, _as * i + _as / 2);
points[i * 2 + 1] = [ nx, ny ];
}
break;
}
var n = array_length(points);
lengths = array_create(n + 1);
if(n) {
for( var i = 0; i < n; i++ ) {
nx = points[i][0];
ny = points[i][1];
if(i) lengths[i - 1] = point_distance(ox, oy, nx, ny);
else { x0 = nx; y0 = ny; }
ox = nx;
oy = ny;
}
lengths[n - 1] = point_distance(ox, oy, x0, y0);
}
var _len = array_length(lengths);
lengthTotal = 0;
lengthAccs = array_create(_len);
for( var i = 0; i < _len; i++ ) {
lengthTotal += lengths[i];
lengthAccs[i] = lengthTotal;
}
boundary = new BoundingBox(posx - scax, posy - scay, posx + scax, posy + scay);
}
static onDrawNode = function(xx, yy, _mx, _my, _s, _hover, _focus) {
var bbox = drawGetBbox(xx, yy, _s);
}
static getPreviewBoundingBox = function() { return BBOX().fromBoundingBox(boundary); }
}