mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
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214 lines
5.5 KiB
Text
214 lines
5.5 KiB
Text
/// @var {Struct.BBMOD_Color}
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/// @private
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global.__bbmodFogColor = BBMOD_C_WHITE;
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/// @var {Real}
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/// @private
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global.__bbmodFogIntensity = 0.0;
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/// @var {Real}
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/// @private
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global.__bbmodFogStart = 0.0;
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/// @var {Real}
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/// @private
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global.__bbmodFogEnd = 1.0;
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/// @func bbmod_fog_set(_color, _intensity, _start, _end)
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///
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/// @desc Defines fog properties sent to shaders.
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///
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/// @param {Struct.BBMOD_Color} _color The color of the fog. The default fog
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/// color is white.
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/// @param {Real} _intensity The intensity of the fog. Use values in range 0..1.
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/// The default fog intensity is 0 (no fog).
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/// @param {Real} _start The distance from the camera where the fog starts at.
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/// The default fog start is 0.
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/// @param {Real} _end The distance from the camera where the fog has the
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/// maximum intensity. The default fog end is 1.
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///
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_get_end
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/// @see bbmod_fog_set_end
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/// @see BBMOD_Color
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function bbmod_fog_set(_color, _intensity, _start, _end)
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{
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gml_pragma("forceinline");
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global.__bbmodFogColor = _color;
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global.__bbmodFogIntensity = _intensity;
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global.__bbmodFogStart = _start;
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global.__bbmodFogEnd = _end;
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}
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/// @func bbmod_fog_get_color()
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///
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/// @desc Retrieves the color of the fog that is sent to shaders.
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///
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/// @return {Struct.BBMOD_Color} The color of the fog.
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_get_end
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/// @see bbmod_fog_set_end
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/// @see BBMOD_Color
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function bbmod_fog_get_color()
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{
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gml_pragma("forceinline");
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return global.__bbmodFogColor;
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}
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/// @func bbmod_fog_set_color(_color)
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///
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/// @desc Defines the color of the fog that is sent to shaders.
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///
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/// @param {Struct.BBMOD_Color} _color The new fog color. The default fog color
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/// is white.
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_get_end
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/// @see bbmod_fog_set_end
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/// @see BBMOD_Color
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function bbmod_fog_set_color(_color)
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{
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gml_pragma("forceinline");
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global.__bbmodFogColor = _color;
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}
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/// @func bbmod_fog_get_intensity()
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///
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/// @desc Retrieves the fog intensity that is sent to shaders.
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///
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/// @return {Real} The fog intensity.
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_get_end
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/// @see bbmod_fog_set_end
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function bbmod_fog_get_intensity()
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{
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gml_pragma("forceinline");
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return global.__bbmodFogIntensity;
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}
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/// @func bbmod_fog_set_intensity(_intensity)
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///
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/// @desc Defines the fog intensity that is sent to shaders.
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///
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/// @param {Real} _intensity The new fog intensity. The default intensity of the
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/// fog is 0 (no fog).
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_get_end
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/// @see bbmod_fog_set_end
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function bbmod_fog_set_intensity(_intensity)
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{
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gml_pragma("forceinline");
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global.__bbmodFogIntensity = _intensity;
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}
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/// @func bbmod_fog_get_start()
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///
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/// @desc Retrieves the distance where the fog starts at, as it is defined to be
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/// sent to shaders.
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///
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/// @return {Real} The distance where the fog starts at.
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_get_end
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/// @see bbmod_fog_set_end
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function bbmod_fog_get_start()
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{
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gml_pragma("forceinline");
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return global.__bbmodFogStart;
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}
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/// @func bbmod_fog_set_start(_start)
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///
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/// @desc Defines distance where the fog starts at - to be sent to shaders.
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///
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/// @param {Real} _start The new distance where the fog starts at. The default
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/// value is 0.
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_get_end
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/// @see bbmod_fog_set_end
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function bbmod_fog_set_start(_start)
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{
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gml_pragma("forceinline");
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global.__bbmodFogStart = _start;
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}
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/// @func bbmod_fog_get_end()
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///
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/// @desc Retrieves the distance where the fog has the maximum intensity, as it
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/// is defined to be sent to shaders.
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///
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/// @return {Real} The distance where the fog has the maximum intensity.
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_set_end
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function bbmod_fog_get_end()
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{
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gml_pragma("forceinline");
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return global.__bbmodFogEnd;
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}
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/// @func bbmod_fog_set_end(_end)
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///
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/// @desc Defines the distance where the fog has the maximum intensity - to be
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/// sent to shaders.
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///
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/// @param {Real} _end The distance where the fog has the maximum intensity.
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///
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/// @see bbmod_fog_set
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/// @see bbmod_fog_get_color
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/// @see bbmod_fog_set_color
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/// @see bbmod_fog_get_intensity
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/// @see bbmod_fog_set_intensity
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/// @see bbmod_fog_get_start
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/// @see bbmod_fog_set_start
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/// @see bbmod_fog_get_end
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function bbmod_fog_set_end(_end)
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{
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gml_pragma("forceinline");
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global.__bbmodFogEnd = _end;
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}
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