mirror of
https://github.com/Ttanasart-pt/Pixel-Composer.git
synced 2024-11-11 04:54:06 +01:00
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
function Node_Surface_Replace(_x, _y, _group = noone) : Node_Processor(_x, _y, _group) constructor {
|
|
name = "Replace Image";
|
|
preview_channel = 1;
|
|
|
|
inputs[| 0] = nodeValue("Base image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 1] = nodeValue("Target image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 2] = nodeValue("Replacement image", self, JUNCTION_CONNECT.input, VALUE_TYPE.surface, noone );
|
|
|
|
inputs[| 3] = nodeValue("Threshold", self, JUNCTION_CONNECT.input, VALUE_TYPE.float, 0.1 )
|
|
.setDisplay(VALUE_DISPLAY.slider, [ 0, 1, 0.01 ]);
|
|
|
|
outputs[| 0] = nodeValue("Mapping", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
outputs[| 1] = nodeValue("Surface out", self, JUNCTION_CONNECT.output, VALUE_TYPE.surface, noone);
|
|
|
|
input_display_list = [
|
|
["Surface", false], 0, 1, 2,
|
|
["Repalcement", false], 3,
|
|
];
|
|
|
|
output_display_list = [ 1, 0 ]
|
|
|
|
temp_surface = [ surface_create(1, 1) ];
|
|
|
|
static process_data = function(_outSurf, _data, _output_index, _array_index) {
|
|
var _bas = _data[0];
|
|
var _tar = _data[1];
|
|
var _rep = _data[2];
|
|
var _thr = _data[3];
|
|
|
|
if(!is_surface(_tar)) return _outSurf;
|
|
if(!is_surface(_rep)) return _outSurf;
|
|
|
|
if(_output_index == 0) {
|
|
_outSurf = surface_verify(_outSurf, surface_get_width(_bas), surface_get_height(_bas));
|
|
|
|
surface_set_shader(_outSurf, sh_surface_replace_find);
|
|
DRAW_CLEAR
|
|
shader_set_f("dimension", surface_get_width(_bas), surface_get_height(_bas));
|
|
shader_set_surface("target", _tar);
|
|
shader_set_f("target_dim", surface_get_width(_tar), surface_get_height(_tar));
|
|
shader_set_f("threshold", _thr);
|
|
|
|
draw_surface_safe(_bas);
|
|
surface_reset_shader();
|
|
|
|
temp_surface[0] = _outSurf;
|
|
return _outSurf;
|
|
}
|
|
|
|
if(_output_index == 1) {
|
|
surface_set_shader(_outSurf, sh_surface_replace_replace);
|
|
DRAW_CLEAR
|
|
shader_set_surface("replace", _rep);
|
|
shader_set_f("replace_dim", surface_get_width(_rep), surface_get_height(_rep));
|
|
shader_set_surface("findRes", temp_surface[0]);
|
|
|
|
draw_surface_safe(_bas);
|
|
surface_reset_shader();
|
|
|
|
return _outSurf;
|
|
}
|
|
}
|
|
} |